Пример #1
0
    void LoadGameTracking()
    {
        GameTrackingData data = SaveSystem.LoadGameTracking();

        GameTracking.enemySlainCount  = data.enemySlainCount;
        GameTracking.fightsTotalCount = data.fightsTotalCount;
        GameTracking.fightsWonCount   = data.fightsWonCount;
        GameTracking.stageCount       = data.stageCount;
    }
Пример #2
0
    public static void SaveGameTracking( )
    {
        BinaryFormatter formatter = new BinaryFormatter();
        string          path      = Application.persistentDataPath + "/game_tracking.nt";
        FileStream      stream    = new FileStream(path, FileMode.Create);

        GameTrackingData data = new GameTrackingData();

        formatter.Serialize(stream, data);
        stream.Close();
    }
Пример #3
0
    public static GameTrackingData LoadGameTracking()
    {
        string path = Application.persistentDataPath + "/game_tracking.nt";

        if (File.Exists(path))
        {
            BinaryFormatter formatter = new BinaryFormatter();
            FileStream      stream    = new FileStream(path, FileMode.Open);

            GameTrackingData data = formatter.Deserialize(stream) as GameTrackingData;
            stream.Close();

            return(data);
        }
        else
        {
            Debug.LogError("Save file not found in " + path);
            return(null);
        }
    }