Пример #1
0
    // Use this for initialization
    void Start()
    {
        gameTime = 500;
        if (Time.timeScale != 1)
        {
            Time.timeScale = 1;
        }
        gameHealth_text.text = "" + gameHealth;

        gameover     = GameTools.FindGameObjectByParent("GameUI/GameOver/");
        returnMenu   = (Button)GameTools.FindGameObjectByParent("GameUI/GameOver/returnMenu/").GetComponent <Button>();
        continueGame = (Button)GameTools.FindGameObjectByParent("GameUI/GameOver/continueGame/").GetComponent <Button>();
        returnMenu.onClick.AddListener(ReturnManu);
        continueGame.onClick.AddListener(ContionueGame);

        victory      = (Text)GameTools.FindGameObjectByParent("GameUI/GameOver/victory/").GetComponent <Text>();
        remainTime   = (Text)GameTools.FindGameObjectByParent("GameUI/remainTime/").GetComponent <Text>();
        gameTaskTips = GameTools.FindGameObjectByParent("GameUI/task_tips/");

        pause         = GameTools.FindGameObjectByParent("GameUI/GamePause/");
        preturnMenu   = (Button)GameTools.FindGameObjectByParent("GameUI/GamePause/returnMenu/").GetComponent <Button>();
        pcontinueGame = (Button)GameTools.FindGameObjectByParent("GameUI/GamePause/continueGame/").GetComponent <Button>();
        preturnMenu.onClick.AddListener(ReturnManu);
        pcontinueGame.onClick.AddListener(PContionueGame);

        pause.SetActive(false);
        gameover.SetActive(false);
        gameTaskTips.SetActive(false);
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     for (int i = 0; i < 5; i++)
     {
         jienng[i]     = (Button)GameTools.FindGameObjectByParent("GameUI/jinengUI/jineng" + (i + 1) + "/").GetComponent <Button>();
         iamge_time[i] = (Image)GameTools.FindGameObjectByParent("GameUI/jinengUI/jineng" + (i + 1) + "/").GetComponent <Image>();
         int temp = i;
         //   Debug.Log("添加响应事件" + temp);
         jienng[i].onClick.AddListener(() =>
         {
             //    Debug.Log("添加技能点击响应事件" + temp);
             onclickJineng(temp);
         });
         lenque_time[i]       = 20;
         total_lenque_time[i] = 20;
         jinengCom[i]         = (base_jineng)GameTools.FindGameObjectByParent("jinengManager/jineng" + (i + 1) + "/").GetComponent <base_jineng>();
     }
     changecolor = GameObject.Find("points").GetComponent <ChangeColor>();
     circle      = (GameObject)GameTools.FindGameObjectByParent("jinengManager/circle/");
     circle.GetComponent <TrollDrawLine>().setRadius(10);
     circle.SetActive(false);
     wujiaoxing = (GameObject)GameTools.FindGameObjectByParent("jinengManager/wujiaoxing/");
     wujiaoxing.GetComponent <wujiaoxing>().setRadius(10);
     wujiaoxing.SetActive(false);
     tips   = (GameObject)GameTools.FindGameObjectByParent("GameUI/jineng_tips/");
     putCom = GameTools.FindGameObjectByParent("GameManager/").GetComponent <put_paota>();
     tips.SetActive(false);
 }
Пример #3
0
    //private float getMouse1DownTime = 0f;
    ////计数器
    //private int getDownCount = 0;
    //// Use this for initialization
    void Start()
    {
        //    Time.timeScale = 0;
        changecolor = GameObject.Find("points").GetComponent <ChangeColor>();
        LoadPaota();
        for (int i = 0; i < 5; i++)
        {
            paota[i]       = (Button)GameTools.FindGameObjectByParent("GameUI/paotaUI/paota" + (i + 1) + "/Button/").GetComponent <Button>();
            paota_image[i] = (GameObject)GameTools.FindGameObjectByParent("GameUI/paotaUI/paota" + (i + 1) + "/Image/");
            paota_image[i].SetActive(false);
        }
        for (int i = 0; i < 5; i++)
        {
            int temp = i;
            //   Debug.Log(i);
            paota[i].onClick.AddListener(() => {
                //   Debug.Log("添加炮塔Button点击事件");
                showPaotaData(temp);
            });
        }

        introduction     = (Text)GameTools.FindGameObjectByParent("GameUI/paotaUI/introduction/").GetComponent <Text>();
        attack           = (Text)GameTools.FindGameObjectByParent("GameUI/paotaUI/attack/").GetComponent <Text>();
        attdistance      = (Text)GameTools.FindGameObjectByParent("GameUI/paotaUI/attdistance/").GetComponent <Text>();
        attackinterval   = (Text)GameTools.FindGameObjectByParent("GameUI/paotaUI/attackinterval/").GetComponent <Text>();
        cost             = (Text)GameTools.FindGameObjectByParent("GameUI/paotaUI/cost/").GetComponent <Text>();
        jineng_manager   = GameTools.FindGameObjectByParent("jinengManager/").GetComponent <jinengManager>();
        tip              = (Text)GameTools.FindGameObjectByParent("GameUI/tip/").GetComponent <Text>();
        remain_paota_num = (Text)GameTools.FindGameObjectByParent("GameUI/remain_paota_num/").GetComponent <Text>();
        tip.text         = "";
    }
Пример #4
0
 // Use this for initialization
 void Start()
 {
     circle = (GameObject)GameTools.FindGameObjectByParent("jinengManager/jineng2/circle/");
     circle.SetActive(false);
     renderer               = GetComponent <LineRenderer>();
     renderer.enabled       = false;
     renderer.positionCount = 2;
     jineng_manager         = GameTools.FindGameObjectByParent("jinengManager/").GetComponent <jinengManager>();
 }
Пример #5
0
 // Use this for initialization
 void Start()
 {
     UI1      = GameTools.FindGameObjectByParent("MainUI/UI1/");
     UI2      = GameTools.FindGameObjectByParent("MainUI/UI2/");
     nextpage = (Button)GameTools.FindGameObjectByParent("MainUI/UI1/nextpage/").GetComponent <Button>();
     lastpage = (Button)GameTools.FindGameObjectByParent("MainUI/UI2/lastpage/").GetComponent <Button>();
     end      = (Button)GameTools.FindGameObjectByParent("MainUI/UI2/end/").GetComponent <Button>();
     UI2.SetActive(false);
     nextpage.onClick.AddListener(NextPage);
     lastpage.onClick.AddListener(LastPage);
     end.onClick.AddListener(End);
 }
Пример #6
0
 // Use this for initialization
 void Start()
 {
     LoadEnemy();
     attakcTime = (Text)GameTools.FindGameObjectByParent("GameUI/attackTime/").GetComponent <Text>();
 }