Пример #1
0
    // Use this for initialization
    void Start()
    {
        GameTools.AddClickEvent(backButton.gameObject, this.backButton_ClickEvent);

        //家校互动
        StartCoroutine(GameRoot.Instance.LoadData(2, "21", InitData));
    }
Пример #2
0
 void Update()
 {
     if (isPlay && Time.time > endTime)
     {
         isPlay = false;
         for (int i = 0; i < itemDataList.Count; i++)
         {
             GameObject go = null;
             if (i % 2 == 0)
             {
                 go = GameObject.Instantiate(prefab1, prefab1.transform.parent).gameObject;
             }
             else
             {
                 go = GameObject.Instantiate(prefab2, prefab2.transform.parent).gameObject;
             }
             go.gameObject.SetActive(true);
             Page_3_1_ItemData itemData = itemDataList[i];
             go.transform.Find("txt_content").GetComponent <Text>().text = itemDataList[i].content;
             Image image = go.transform.Find("Img/Img_content").GetComponent <Image>();
             if (itemData.imgs != null && itemData.imgs.Length > 0)
             {
                 GameTools.Instance.LoadImage(image, itemData.imgs[0], 4, 4);
             }
             GameTools.AddClickEvent(image.gameObject, () =>
             {
                 ClickItem(itemData);
             });
         }
     }
 }
Пример #3
0
 void Awake()
 {
     GameTools.AddClickEvent(button1.gameObject, this.button_1_ClickEvent);
     GameTools.AddClickEvent(button2.gameObject, this.button_2_ClickEvent);
     GameTools.AddClickEvent(button3.gameObject, this.button_3_ClickEvent);
     GameTools.AddClickEvent(button4.gameObject, this.button_4_ClickEvent);
 }
Пример #4
0
    void Update()
    {
        if (isPlay && Time.time > endTime)
        {
            isPlay = false;
            for (int i = 0; i < List.Count; i++)
            {
                GameObject go     = GameObject.Instantiate(prefab, prefab.transform.parent);
                Image      img_bg = go.transform.Find("img_bg").gameObject.GetComponent <Image>();
                Image      image  = go.transform.Find("img_Icon").gameObject.GetComponent <Image>();
                Text       text   = go.transform.Find("Text").gameObject.GetComponent <Text>();
                Text       title  = go.transform.Find("title").gameObject.GetComponent <Text>();
                go.gameObject.SetActive(true);

                GameTools.Instance.LoadImage(image, List[i].imgs[0], 4, 4);
                text.text  = List[i].content;
                title.text = List[i].title;
                Page_5_2_ItemData data = List[i];
                GameTools.AddClickEvent(image.gameObject, () => {
                    ClickItem(data);
                });
                GameTools.AddClickEvent(img_bg.gameObject, () =>
                {
                    ClickItem(data);
                });
            }
        }
    }
Пример #5
0
 // Use this for initialization
 void Start()
 {
     foreach (var v in list)
     {
         v.gameObject.SetActive(false);
     }
     GameTools.AddClickEvent(backBtn.gameObject, this.backButton_ClickEvent);
 }
Пример #6
0
 // Use this for initialization
 void Start()
 {
     prefab.gameObject.SetActive(false);
     prefab2.gameObject.SetActive(false);
     GameTools.AddClickEvent(backButton.gameObject, this.BackButton_ClickEvent);
     GameTools.AddClickEvent(button2.gameObject, this.ButtonEvent);
     StartCoroutine(GameRoot.Instance.LoadData(1, DataMgr.mzgz, InitData));
 }
Пример #7
0
 // Use this for initialization
 void Start()
 {
     GameTools.AddClickEvent(img1.gameObject, this.backButton_ClickEvent);
     GameTools.AddClickEvent(img2.gameObject, this.backButton_ClickEvent);
     GameTools.AddClickEvent(img3.gameObject, this.backButton_ClickEvent);
     GameTools.AddClickEvent(img4.gameObject, this.backButton_ClickEvent);
     GameTools.AddClickEvent(img5.gameObject, this.backButton_ClickEvent);
 }
Пример #8
0
    // Use this for initialization
    void Start()
    {
        GameTools.AddClickEvent(backButton.gameObject, this.BackButton_ClickEvent);

        prefab.gameObject.SetActive(false);
        //学生互动
        StartCoroutine(GameRoot.Instance.LoadData(2, "20", InitData));
    }
Пример #9
0
    // Use this for initialization
    void Start()
    {
        GameTools.AddClickEvent(button1.gameObject, this.BackButton_ClickEvent);
        //GameTools.Instance.LoadImage(titleImage, "title1.png", 4, 4);
        text.text = "";

        //招生考试
        StartCoroutine(GameRoot.Instance.LoadData(2, "9", InitData));
    }
Пример #10
0
 // Use this for initialization
 void Start()
 {
     if (prefab == null)
     {
         return;
     }
     prefab.gameObject.SetActive(false);
     GameTools.AddClickEvent(backBtn.gameObject, this.BackBtn_ClickEvent);
     StartCoroutine(GameRoot.Instance.LoadData(1, DataMgr.daShiJi, Init));
 }
Пример #11
0
    // Use this for initialization
    void Start()
    {
        GameTools.AddClickEvent(button.gameObject, this.backButton_ClickEvent);

        prefab.gameObject.SetActive(false);

        scrollPage.OnPageChanged = OnPageChanged;
        //学校荣誉
        StartCoroutine(GameRoot.Instance.LoadData(2, "7", InitData));
    }
Пример #12
0
    // Use this for initialization
    void Start()
    {
        videoDataList = new List <videoData>();
        GameTools.AddClickEvent(backBtn.gameObject, this.BackButton_ClickEvent);
        GameTools.AddClickEvent(UpButton.gameObject, this.UpButton_ClickEvent);
        GameTools.AddClickEvent(page1Button.gameObject, this.page1Button_ClickEvent);
        GameTools.AddClickEvent(page2Button.gameObject, this.page2Button_ClickEvent);
        GameTools.AddClickEvent(page3Button.gameObject, this.page3Button_ClickEvent);
        GameTools.AddClickEvent(pageNextButton.gameObject, this.pageNextButton_ClickEvent);
        GameTools.AddClickEvent(videoBackButton.gameObject, this.videoBackButton_ClickEvent);
        GameTools.AddClickEvent(videoPlayer.gameObject, this.videoBackButton_ClickEvent);

        StartCoroutine(GameRoot.Instance.LoadData(1, DataMgr.spjk, InitData));
    }
Пример #13
0
    // Use this for initialization
    public void InitData(Page_5_2_ItemData data)
    {
        GameTools.AddClickEvent(button.gameObject, this.BackButton_ClickEvent);
        title_1.text     = data.title;
        title_2.text     = data.title;
        txt_content.text = data.content;
        LayoutElement rt = txt_content.gameObject.transform.parent.GetComponent <LayoutElement>();

        rt.preferredHeight = txt_content.preferredHeight;


        if (data.imgs.Length == 2)
        {
            GameTools.Instance.LoadImage(image1, data.imgs[0], 4, 4);
            GameTools.Instance.LoadImage(image2, data.imgs[1], 4, 4);
        }
        else if (data.imgs.Length == 1)
        {
            GameTools.Instance.LoadImage(image1, data.imgs[0], 4, 4);
            GameTools.Instance.LoadImage(image2, data.imgs[0], 4, 4);
        }
    }
Пример #14
0
    // Use this for initialization
    public void InitData(List <Page_2_3_1_Data> itemDatas)
    {
        GameTools.AddClickEvent(button.gameObject, this.BackBtn_ClickEvent);
        for (int i = 0; i < itemList.Count; i++)
        {
            itemList[i].SetActive(false);
        }

        for (int i = 0; i < itemDatas.Count; i++)
        {
            GameObject go        = itemList[i];
            Text       txt_title = go.transform.Find("txt_title").gameObject.GetComponent <Text>();
            txt_title.text = itemDatas[i].title;
            itemList[i].SetActive(true);
            Text txt_content = go.transform.Find("Scroll View/Viewport/Content/Text").gameObject.GetComponent <Text>();
            txt_content.text = itemDatas[i].content;
            int curIndex = i;
            GameTools.AddClickEvent(go.gameObject, () => {
                ClickItem(go, curIndex);
            });
        }
    }
Пример #15
0
    void Update()
    {
        if (isPlay && Time.time > this.endTime)
        {
            mEnhancelScrollView.scrollViewItems = new List <EnhanceItem>();
            for (int i = 0; i < ItemDataList.Count; i++)
            {
                Page_4_3_ItemData data = ItemDataList[i];

                GameObject        go     = GameObject.Instantiate(prefab.gameObject, prefab.transform.parent).gameObject;
                MyUGUIEnhanceItem ueItem = go.GetComponent <MyUGUIEnhanceItem>();
                go.gameObject.SetActive(true);
                mEnhancelScrollView.scrollViewItems.Add(ueItem);
                string imagePath = "";
                if (data.imgs != null && data.imgs.Length > 0)
                {
                    imagePath = data.imgs[0];
                }
                string content = data.content;

                Image image = go.transform.Find("Img_1").GetComponent <Image>();
                Text  text  = go.transform.Find("txt_1").GetComponent <Text>();

                GameTools.Instance.LoadImage(image, imagePath, 4, 4);
                text.text = content;

                GameTools.AddClickEvent(image.gameObject, () =>
                {
                    ClickItem(data);
                });
            }

            isPlay = false;
            mEnhancelScrollView.gameObject.SetActive(true);
        }
    }
Пример #16
0
 void Start()
 {
     GameTools.AddClickEvent(this.gameObject, this.OnClickScrollViewItem);
 }
Пример #17
0
 void Awake()
 {
     GameTools.AddClickEvent(backButton.gameObject, this.backButton_ClickEvent);
 }
Пример #18
0
 // Use this for initialization
 void Start()
 {
     GameTools.AddClickEvent(playImage.gameObject, this.PlayVideo_ClickEvent);
 }
Пример #19
0
 // Use this for initialization
 void Start()
 {
     GameTools.AddClickEvent(button.gameObject, this.button_1_ClickEvent);
     //学校介绍
     StartCoroutine(GameRoot.Instance.LoadData(2, "4", InitData));
 }
Пример #20
0
 // Use this for initialization
 void Start()
 {
     GameTools.AddClickEvent(bgImg.gameObject, this.BackBtn_ClickEvent);
 }
Пример #21
0
 // Use this for initialization
 void Start()
 {
     GameTools.AddClickEvent(backButton.gameObject, this.backButton_ClickEvent);
     StartCoroutine(GameRoot.Instance.LoadData(1, DataMgr.xgjy, InitData));
 }