Пример #1
0
        public void Episode_CastSpell_摧毀_TestMethod1()
        {
            //開始一場空的遊戲 設定玩家1手牌"摧毀"*1 法力水晶10/10
            //玩家2場上有 手下A*1 手下B*1 手下C*1
            //輪到1號玩家 玩家1出"摧毀" 對象為敵方位置1的手下
            //確認手牌與法力水晶變化
            //確認敵方場上手下的血量與生存狀況
            #region initial
            Game game       = GameSystemTestEnvironment.EmptyGame(1, 1);
            var  spellCards = GameSystemTestEnvironment.GameWithSpellCardRecordState(game, new List <int>
            {
                24
            });
            var servantCards = GameSystemTestEnvironment.GameWithServantCardRecordState(game, new List <int>
            {
                1, 2, 3
            });
            GameSystemTestEnvironment.GameWithGamePlayerHandState(game, 1, new List <int> {
                spellCards[0].CardRecordID
            });
            GameSystemTestEnvironment.GameWithGamePlayerManaCrystalState(game, 1, 10, 10);
            GameSystemTestEnvironment.GameWithFieldState(game, new List <int>(), servantCards.Select(x => x.CardRecordID).ToList());
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(3, game.Field2.ServantCount);
            Assert.AreEqual(2, servantCards[0].RemainedHealth);
            Assert.AreEqual(3, servantCards[1].RemainedHealth);
            Assert.AreEqual(4, servantCards[2].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(1, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region operations 玩家1出"摧毀" 對象為敵方位置1的手下
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[0].CardRecordID, servantCards[0].CardRecordID, true));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(2, game.Field2.ServantCount);
            Assert.AreEqual(2, servantCards[0].RemainedHealth);
            Assert.AreEqual(3, servantCards[1].RemainedHealth);
            Assert.AreEqual(4, servantCards[2].RemainedHealth);
            int positionIndex1ServantID;
            Assert.IsTrue(game.Field2.FindCardWithPositionIndex(1, out positionIndex1ServantID));
            Assert.AreEqual(servantCards[2].CardRecordID, positionIndex1ServantID);
            #endregion

            #region player1
            Assert.AreEqual(0, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(5, game.GamePlayer1.RemainedManaCrystal);
            #endregion
        }
Пример #2
0
        public void Episode_CastSpell_AOE2_TestMethod1()
        {
            //開始一場空的遊戲 設定玩家1手牌"AOE2"*1 法力水晶10/10
            //玩家2場上有 手下A*1 手下B*1 手下C*1
            //輪到1號玩家 玩家1出"AOE2"
            //確認手牌與法力水晶變化
            //確認敵方場上手下的血量與生存狀況
            #region initial
            Game game       = GameSystemTestEnvironment.EmptyGame(1, 1);
            var  spellCards = GameSystemTestEnvironment.GameWithSpellCardRecordState(game, new List <int>
            {
                16
            });
            var servantCards = GameSystemTestEnvironment.GameWithServantCardRecordState(game, new List <int>
            {
                1, 2, 3
            });
            GameSystemTestEnvironment.GameWithGamePlayerHandState(game, 1, new List <int> {
                spellCards[0].CardRecordID
            });
            GameSystemTestEnvironment.GameWithGamePlayerManaCrystalState(game, 1, 10, 10);
            GameSystemTestEnvironment.GameWithFieldState(game, new List <int>(), new List <int> {
                servantCards[0].CardRecordID, servantCards[1].CardRecordID, servantCards[2].CardRecordID
            });
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(3, game.Field2.ServantCount);
            Assert.AreEqual(2, servantCards[0].RemainedHealth);
            Assert.AreEqual(3, servantCards[1].RemainedHealth);
            Assert.AreEqual(4, servantCards[2].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(1, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region operations 玩家1出"AOE2"
            Assert.IsTrue(game.NonTargeCasttSpell(1, spellCards[0].CardRecordID));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(2, game.Field2.ServantCount);
            Assert.AreEqual(0, servantCards[0].RemainedHealth);
            Assert.AreEqual(1, servantCards[1].RemainedHealth);
            Assert.AreEqual(2, servantCards[2].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(0, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(6, game.GamePlayer1.RemainedManaCrystal);
            #endregion
        }
Пример #3
0
        public void Episode_CastSpell_傷害C_TestMethod1()
        {
            //開始一場空的遊戲 設定玩家1手牌"傷害C"*1 法力水晶10/10
            //玩家2場上有 手下F*2
            //輪到1號玩家 玩家1出"傷害C"對位置1的手下釋放效果
            //確認手牌與法力水晶變化
            //確認敵方場上手下的血量與生存狀況
            #region initial
            Game game       = GameSystemTestEnvironment.EmptyGame(1, 1);
            var  spellCards = GameSystemTestEnvironment.GameWithSpellCardRecordState(game, new List <int>
            {
                22
            });
            var servantCards = GameSystemTestEnvironment.GameWithServantCardRecordState(game, new List <int>
            {
                6, 6
            });
            GameSystemTestEnvironment.GameWithGamePlayerHandState(game, 1, new List <int> {
                spellCards[0].CardRecordID
            });
            GameSystemTestEnvironment.GameWithGamePlayerManaCrystalState(game, 1, 10, 10);
            GameSystemTestEnvironment.GameWithFieldState(game, new List <int>(), new List <int> {
                servantCards[0].CardRecordID, servantCards[1].CardRecordID
            });
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(2, game.Field2.ServantCount);
            Assert.AreEqual(7, servantCards[0].RemainedHealth);
            Assert.AreEqual(7, servantCards[1].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(1, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region operations 玩家1出"傷害C"對位置0的手下釋放效果
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[0].CardRecordID, servantCards[0].CardRecordID, true));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(2, game.Field2.ServantCount);
            Assert.AreEqual(1, servantCards[0].RemainedHealth);
            Assert.AreEqual(7, servantCards[1].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(0, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(6, game.GamePlayer1.RemainedManaCrystal);
            #endregion
        }
Пример #4
0
        public void Episode_CastSpell_抽牌2_TestMethod1()
        {
            //開始一場空的遊戲 設定玩家1手牌"抽牌2"*1 牌組有CardID1~6的卡各1張 法力水晶10/10
            //輪到1號玩家 玩家1出"抽牌2"
            //確認手牌與法力水晶變化
            #region initial
            Game game       = GameSystemTestEnvironment.EmptyGame(1, 1);
            var  spellCards = GameSystemTestEnvironment.GameWithSpellCardRecordState(game, new List <int>
            {
                19
            });
            var servantCards = GameSystemTestEnvironment.GameWithServantCardRecordState(game, new List <int>
            {
                1, 2, 3, 4, 5, 6
            });
            GameSystemTestEnvironment.GameWithGamePlayerDeckState(game, 1, servantCards.Select(x => x.CardRecordID).ToList());
            GameSystemTestEnvironment.GameWithGamePlayerHandState(game, 1, new List <int> {
                spellCards[0].CardRecordID
            });
            GameSystemTestEnvironment.GameWithGamePlayerManaCrystalState(game, 1, 10, 10);
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            #endregion

            #region player1
            Assert.AreEqual(6, game.GamePlayer1.Deck.CardRecordIDs.Count());
            Assert.AreEqual(1, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region operations 玩家1出"抽牌1"
            Assert.IsTrue(game.NonTargeCasttSpell(1, spellCards[0].CardRecordID));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            #endregion

            #region player1
            Assert.AreEqual(3, game.GamePlayer1.Deck.CardRecordIDs.Count());
            Assert.AreEqual(3, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(5, game.GamePlayer1.RemainedManaCrystal);
            int[] handCardIDs = game.GamePlayer1.HandCardIDs.ToArray();
            Assert.AreEqual(handCardIDs[0], servantCards[0].CardRecordID);
            Assert.AreEqual(handCardIDs[1], servantCards[1].CardRecordID);
            Assert.AreEqual(handCardIDs[2], servantCards[2].CardRecordID);
            #endregion
        }
Пример #5
0
        public void Episode_CastSpell_回血A_TestMethod1()
        {
            //開始一場空的遊戲 設定玩家1手牌"回血A"*4 法力水晶10/10
            //玩家1場上有 手下F*1(剩3血) 英雄血量為10
            //玩家2場上有 手下F*1(剩1血) 英雄血量為28
            //輪到1號玩家 玩家1出"回血A" 對象為我方的手下
            //確認手牌與法力水晶變化
            //確認場上手下的攻擊與血量
            //確認雙方英雄的血量
            //玩家1出"回血A" 對象為敵方的手下
            //確認手牌與法力水晶變化
            //確認場上手下的攻擊與血量
            //確認雙方英雄的血量
            //玩家1出"回血A" 對象為敵方的英雄
            //確認手牌與法力水晶變化
            //確認場上手下的攻擊與血量
            //確認雙方英雄的血量
            //玩家1出"回血A" 對象為我方的英雄
            //確認手牌與法力水晶變化
            //確認場上手下的攻擊與血量
            //確認雙方英雄的血量
            #region initial
            Game game       = GameSystemTestEnvironment.EmptyGame(1, 1);
            var  spellCards = GameSystemTestEnvironment.GameWithSpellCardRecordState(game, new List <int>
            {
                29, 29, 29, 29
            });
            var servantCards = GameSystemTestEnvironment.GameWithServantCardRecordState(game, new List <int>
            {
                6, 6
            });
            servantCards[0].RemainedHealth   = 3;
            game.GamePlayer1.Hero.RemainedHP = 10;
            servantCards[1].RemainedHealth   = 1;
            game.GamePlayer2.Hero.RemainedHP = 28;
            GameSystemTestEnvironment.GameWithGamePlayerHandState(game, 1, spellCards.Select(x => x.CardRecordID).ToList());
            GameSystemTestEnvironment.GameWithGamePlayerManaCrystalState(game, 1, 10, 10);
            GameSystemTestEnvironment.GameWithFieldState(game, new List <int> {
                servantCards[0].CardRecordID
            }, new List <int> {
                servantCards[1].CardRecordID
            });
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(3, servantCards[0].RemainedHealth);
            Assert.AreEqual(7, servantCards[0].Health);
            Assert.AreEqual(1, servantCards[1].RemainedHealth);
            Assert.AreEqual(7, servantCards[1].Health);
            #endregion

            #region player1
            Assert.AreEqual(4, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.RemainedManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer1.Hero.HP);
            #endregion

            #region player2
            Assert.AreEqual(28, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion

            #region operations 玩家1出"回血A" 對象為我方的手下
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[0].CardRecordID, servantCards[0].CardRecordID, true));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(7, servantCards[0].RemainedHealth);
            Assert.AreEqual(7, servantCards[0].Health);
            Assert.AreEqual(1, servantCards[1].RemainedHealth);
            Assert.AreEqual(7, servantCards[1].Health);
            #endregion

            #region player1
            Assert.AreEqual(3, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(9, game.GamePlayer1.RemainedManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer1.Hero.HP);
            #endregion

            #region player2
            Assert.AreEqual(28, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion

            #region operations 玩家1出"回血A" 對象為敵方的手下
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[1].CardRecordID, servantCards[1].CardRecordID, true));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(7, servantCards[0].RemainedHealth);
            Assert.AreEqual(7, servantCards[0].Health);
            Assert.AreEqual(5, servantCards[1].RemainedHealth);
            Assert.AreEqual(7, servantCards[1].Health);
            #endregion

            #region player1
            Assert.AreEqual(2, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(8, game.GamePlayer1.RemainedManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer1.Hero.HP);
            #endregion

            #region player2
            Assert.AreEqual(28, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion

            #region operations 玩家1出"回血A" 對象為敵方的英雄
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[2].CardRecordID, 2, false));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(7, servantCards[0].RemainedHealth);
            Assert.AreEqual(7, servantCards[0].Health);
            Assert.AreEqual(5, servantCards[1].RemainedHealth);
            Assert.AreEqual(7, servantCards[1].Health);
            #endregion

            #region player1
            Assert.AreEqual(1, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(7, game.GamePlayer1.RemainedManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer1.Hero.HP);
            #endregion

            #region player2
            Assert.AreEqual(30, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion

            #region operations 玩家1出"回血A" 對象為我方的英雄
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[3].CardRecordID, 1, false));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(7, servantCards[0].RemainedHealth);
            Assert.AreEqual(7, servantCards[0].Health);
            Assert.AreEqual(5, servantCards[1].RemainedHealth);
            Assert.AreEqual(7, servantCards[1].Health);
            #endregion

            #region player1
            Assert.AreEqual(0, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(6, game.GamePlayer1.RemainedManaCrystal);
            Assert.AreEqual(14, game.GamePlayer1.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer1.Hero.HP);
            #endregion

            #region player2
            Assert.AreEqual(30, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion
        }
Пример #6
0
        public void Episode_CastSpell_手下加強B_TestMethod1()
        {
            //開始一場空的遊戲 設定玩家1手牌"手下加強B"*2 法力水晶10/10
            //玩家1場上有 手下A*1
            //玩家2場上有 手下A*1
            //輪到1號玩家 玩家1出"手下加強B" 對象為我方的手下
            //確認手牌與法力水晶變化
            //確認場上手下的攻擊與血量
            //玩家1出"手下加強B" 對象為敵方的手下
            //確認手牌與法力水晶變化
            //確認場上手下的攻擊與血量
            #region initial
            Game game       = GameSystemTestEnvironment.EmptyGame(1, 1);
            var  spellCards = GameSystemTestEnvironment.GameWithSpellCardRecordState(game, new List <int>
            {
                28, 28
            });
            var servantCards = GameSystemTestEnvironment.GameWithServantCardRecordState(game, new List <int>
            {
                1, 1
            });
            GameSystemTestEnvironment.GameWithGamePlayerHandState(game, 1, spellCards.Select(x => x.CardRecordID).ToList());
            GameSystemTestEnvironment.GameWithGamePlayerManaCrystalState(game, 1, 10, 10);
            GameSystemTestEnvironment.GameWithFieldState(game, new List <int> {
                servantCards[0].CardRecordID
            }, new List <int> {
                servantCards[1].CardRecordID
            });
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(1, servantCards[0].Attack);
            Assert.AreEqual(2, servantCards[0].RemainedHealth);
            Assert.AreEqual(2, servantCards[0].Health);
            Assert.AreEqual(1, servantCards[1].Attack);
            Assert.AreEqual(2, servantCards[1].RemainedHealth);
            Assert.AreEqual(2, servantCards[1].Health);
            #endregion

            #region player1
            Assert.AreEqual(2, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region operations 玩家1出"手下加強B" 對象為我方的手下
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[0].CardRecordID, servantCards[0].CardRecordID, true));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(5, servantCards[0].Attack);
            Assert.AreEqual(6, servantCards[0].RemainedHealth);
            Assert.AreEqual(6, servantCards[0].Health);
            Assert.AreEqual(1, servantCards[1].Attack);
            Assert.AreEqual(2, servantCards[1].RemainedHealth);
            Assert.AreEqual(2, servantCards[1].Health);
            #endregion

            #region player1
            Assert.AreEqual(1, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(6, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region operations 玩家1出"手下加強B" 對象為敵方的手下
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[1].CardRecordID, servantCards[1].CardRecordID, true));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(5, servantCards[0].Attack);
            Assert.AreEqual(6, servantCards[0].RemainedHealth);
            Assert.AreEqual(6, servantCards[0].Health);
            Assert.AreEqual(5, servantCards[1].Attack);
            Assert.AreEqual(6, servantCards[1].RemainedHealth);
            Assert.AreEqual(6, servantCards[1].Health);
            #endregion

            #region player1
            Assert.AreEqual(0, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(2, game.GamePlayer1.RemainedManaCrystal);
            #endregion
        }
Пример #7
0
        public void Episode_CastSpell_傷害A_武器與手下法傷效果_TestMethod1()
        {
            //開始一場空的遊戲 設定玩家1手牌"法傷武器"*1 "傷害A"*2 法力水晶10/10
            //玩家1場上有 "法傷手下"*1
            //玩家1出"傷害A"對敵方英雄造成效果
            //確認手牌與法力水晶變化
            //確認敵方英雄的血量
            //玩家1出"法傷武器"
            //確認手牌與法力水晶變化
            //玩家1出"傷害A"對敵方英雄造成效果
            //確認手牌與法力水晶變化
            //確認敵方英雄的血量
            #region initial
            Game game       = GameSystemTestEnvironment.EmptyGame(1, 1);
            var  spellCards = GameSystemTestEnvironment.GameWithSpellCardRecordState(game, new List <int>
            {
                20, 20
            });
            var weaponCards = GameSystemTestEnvironment.GameWithWeaponCardRecordState(game, new List <int>
            {
                14
            });
            var servantCards = GameSystemTestEnvironment.GameWithServantCardRecordState(game, new List <int>
            {
                11
            });
            GameSystemTestEnvironment.GameWithGamePlayerHandState(game, 1, new List <int> {
                weaponCards[0].CardRecordID, spellCards[0].CardRecordID, spellCards[1].CardRecordID
            });
            GameSystemTestEnvironment.GameWithGamePlayerManaCrystalState(game, 1, 10, 10);
            GameSystemTestEnvironment.GameWithFieldState(game, new List <int> {
                servantCards[0].CardRecordID
            }, new List <int>());
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            #endregion

            #region player1
            Assert.AreEqual(3, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.RemainedManaCrystal);
            Assert.AreEqual(0, game.GamePlayer1.Hero.WeaponCardRecordID);
            #endregion

            #region player2
            Assert.AreEqual(30, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion

            #region operations 玩家1出"傷害A"對敵方英雄造成效果
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[0].CardRecordID, 2, false));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            #endregion

            #region player1
            Assert.AreEqual(2, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(9, game.GamePlayer1.RemainedManaCrystal);
            Assert.AreEqual(0, game.GamePlayer1.Hero.WeaponCardRecordID);
            #endregion

            #region player2
            Assert.AreEqual(27, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion

            #region operations 玩家1出"法傷武器"
            Assert.IsTrue(game.NonTargetEquipWeapon(1, weaponCards[0].CardRecordID));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            #endregion

            #region player1
            Assert.AreEqual(1, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(1, game.GamePlayer1.RemainedManaCrystal);
            Assert.AreEqual(weaponCards[0].CardRecordID, game.GamePlayer1.Hero.WeaponCardRecordID);
            #endregion

            #region player2
            Assert.AreEqual(27, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion

            #region operations 玩家1出"傷害A"對敵方英雄造成效果
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[1].CardRecordID, 2, false));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            #endregion

            #region player1
            Assert.AreEqual(0, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(0, game.GamePlayer1.RemainedManaCrystal);
            Assert.AreEqual(weaponCards[0].CardRecordID, game.GamePlayer1.Hero.WeaponCardRecordID);
            #endregion

            #region player2
            Assert.AreEqual(22, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion
        }
Пример #8
0
        public void Episode_CastSpell_傷害A_手下法傷效果_TestMethod1()
        {
            //開始一場空的遊戲 設定玩家1手牌"法傷手下"*1 "傷害A"*2 法力水晶10/10
            //輪到1號玩家 玩家1出"法傷手下"
            //確認手牌與法力水晶變化
            //玩家1出"傷害A"對"法傷手下"造成效果
            //確認手牌與法力水晶變化
            //確認場上手下的血量與生存狀況
            //玩家1出"傷害A"對敵方英雄造成效果
            //確認手牌與法力水晶變化
            //確認敵方英雄的血量
            #region initial
            Game game       = GameSystemTestEnvironment.EmptyGame(1, 1);
            var  spellCards = GameSystemTestEnvironment.GameWithSpellCardRecordState(game, new List <int>
            {
                20, 20
            });
            var servantCards = GameSystemTestEnvironment.GameWithServantCardRecordState(game, new List <int>
            {
                11
            });
            GameSystemTestEnvironment.GameWithGamePlayerHandState(game, 1, new List <int> {
                spellCards[0].CardRecordID, spellCards[1].CardRecordID, servantCards[0].CardRecordID
            });
            GameSystemTestEnvironment.GameWithGamePlayerManaCrystalState(game, 1, 10, 10);
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(2, servantCards[0].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(3, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region player2
            Assert.AreEqual(30, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion

            #region operations 玩家1出"法傷手下"
            Assert.IsTrue(game.NonTargetDisplayServant(1, servantCards[0].CardRecordID, 0));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(2, servantCards[0].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(2, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(5, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region player2
            Assert.AreEqual(30, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion

            #region operations 玩家1出"傷害A"對"法傷手下"造成效果
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[0].CardRecordID, servantCards[0].CardRecordID, true));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(-1, servantCards[0].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(1, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(4, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region player2
            Assert.AreEqual(30, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion

            #region operations 玩家1出"傷害A"對敵方英雄造成效果
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[1].CardRecordID, 2, false));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(-1, servantCards[0].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(0, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(3, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region player2
            Assert.AreEqual(28, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion
        }