Пример #1
0
        public void Episode_CastSpell_摧毀_TestMethod1()
        {
            //開始一場空的遊戲 設定玩家1手牌"摧毀"*1 法力水晶10/10
            //玩家2場上有 手下A*1 手下B*1 手下C*1
            //輪到1號玩家 玩家1出"摧毀" 對象為敵方位置1的手下
            //確認手牌與法力水晶變化
            //確認敵方場上手下的血量與生存狀況
            #region initial
            Game game       = GameSystemTestEnvironment.EmptyGame(1, 1);
            var  spellCards = GameSystemTestEnvironment.GameWithSpellCardRecordState(game, new List <int>
            {
                24
            });
            var servantCards = GameSystemTestEnvironment.GameWithServantCardRecordState(game, new List <int>
            {
                1, 2, 3
            });
            GameSystemTestEnvironment.GameWithGamePlayerHandState(game, 1, new List <int> {
                spellCards[0].CardRecordID
            });
            GameSystemTestEnvironment.GameWithGamePlayerManaCrystalState(game, 1, 10, 10);
            GameSystemTestEnvironment.GameWithFieldState(game, new List <int>(), servantCards.Select(x => x.CardRecordID).ToList());
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(3, game.Field2.ServantCount);
            Assert.AreEqual(2, servantCards[0].RemainedHealth);
            Assert.AreEqual(3, servantCards[1].RemainedHealth);
            Assert.AreEqual(4, servantCards[2].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(1, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region operations 玩家1出"摧毀" 對象為敵方位置1的手下
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[0].CardRecordID, servantCards[0].CardRecordID, true));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(2, game.Field2.ServantCount);
            Assert.AreEqual(2, servantCards[0].RemainedHealth);
            Assert.AreEqual(3, servantCards[1].RemainedHealth);
            Assert.AreEqual(4, servantCards[2].RemainedHealth);
            int positionIndex1ServantID;
            Assert.IsTrue(game.Field2.FindCardWithPositionIndex(1, out positionIndex1ServantID));
            Assert.AreEqual(servantCards[2].CardRecordID, positionIndex1ServantID);
            #endregion

            #region player1
            Assert.AreEqual(0, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(5, game.GamePlayer1.RemainedManaCrystal);
            #endregion
        }
Пример #2
0
        public void Episode_CastSpell_AOE2_TestMethod1()
        {
            //開始一場空的遊戲 設定玩家1手牌"AOE2"*1 法力水晶10/10
            //玩家2場上有 手下A*1 手下B*1 手下C*1
            //輪到1號玩家 玩家1出"AOE2"
            //確認手牌與法力水晶變化
            //確認敵方場上手下的血量與生存狀況
            #region initial
            Game game       = GameSystemTestEnvironment.EmptyGame(1, 1);
            var  spellCards = GameSystemTestEnvironment.GameWithSpellCardRecordState(game, new List <int>
            {
                16
            });
            var servantCards = GameSystemTestEnvironment.GameWithServantCardRecordState(game, new List <int>
            {
                1, 2, 3
            });
            GameSystemTestEnvironment.GameWithGamePlayerHandState(game, 1, new List <int> {
                spellCards[0].CardRecordID
            });
            GameSystemTestEnvironment.GameWithGamePlayerManaCrystalState(game, 1, 10, 10);
            GameSystemTestEnvironment.GameWithFieldState(game, new List <int>(), new List <int> {
                servantCards[0].CardRecordID, servantCards[1].CardRecordID, servantCards[2].CardRecordID
            });
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(3, game.Field2.ServantCount);
            Assert.AreEqual(2, servantCards[0].RemainedHealth);
            Assert.AreEqual(3, servantCards[1].RemainedHealth);
            Assert.AreEqual(4, servantCards[2].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(1, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region operations 玩家1出"AOE2"
            Assert.IsTrue(game.NonTargeCasttSpell(1, spellCards[0].CardRecordID));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(2, game.Field2.ServantCount);
            Assert.AreEqual(0, servantCards[0].RemainedHealth);
            Assert.AreEqual(1, servantCards[1].RemainedHealth);
            Assert.AreEqual(2, servantCards[2].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(0, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(6, game.GamePlayer1.RemainedManaCrystal);
            #endregion
        }
Пример #3
0
        public void Episode_CastSpell_傷害C_TestMethod1()
        {
            //開始一場空的遊戲 設定玩家1手牌"傷害C"*1 法力水晶10/10
            //玩家2場上有 手下F*2
            //輪到1號玩家 玩家1出"傷害C"對位置1的手下釋放效果
            //確認手牌與法力水晶變化
            //確認敵方場上手下的血量與生存狀況
            #region initial
            Game game       = GameSystemTestEnvironment.EmptyGame(1, 1);
            var  spellCards = GameSystemTestEnvironment.GameWithSpellCardRecordState(game, new List <int>
            {
                22
            });
            var servantCards = GameSystemTestEnvironment.GameWithServantCardRecordState(game, new List <int>
            {
                6, 6
            });
            GameSystemTestEnvironment.GameWithGamePlayerHandState(game, 1, new List <int> {
                spellCards[0].CardRecordID
            });
            GameSystemTestEnvironment.GameWithGamePlayerManaCrystalState(game, 1, 10, 10);
            GameSystemTestEnvironment.GameWithFieldState(game, new List <int>(), new List <int> {
                servantCards[0].CardRecordID, servantCards[1].CardRecordID
            });
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(2, game.Field2.ServantCount);
            Assert.AreEqual(7, servantCards[0].RemainedHealth);
            Assert.AreEqual(7, servantCards[1].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(1, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region operations 玩家1出"傷害C"對位置0的手下釋放效果
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[0].CardRecordID, servantCards[0].CardRecordID, true));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(2, game.Field2.ServantCount);
            Assert.AreEqual(1, servantCards[0].RemainedHealth);
            Assert.AreEqual(7, servantCards[1].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(0, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(6, game.GamePlayer1.RemainedManaCrystal);
            #endregion
        }
Пример #4
0
        public void Episode_CastSpell_回血A_TestMethod1()
        {
            //開始一場空的遊戲 設定玩家1手牌"回血A"*4 法力水晶10/10
            //玩家1場上有 手下F*1(剩3血) 英雄血量為10
            //玩家2場上有 手下F*1(剩1血) 英雄血量為28
            //輪到1號玩家 玩家1出"回血A" 對象為我方的手下
            //確認手牌與法力水晶變化
            //確認場上手下的攻擊與血量
            //確認雙方英雄的血量
            //玩家1出"回血A" 對象為敵方的手下
            //確認手牌與法力水晶變化
            //確認場上手下的攻擊與血量
            //確認雙方英雄的血量
            //玩家1出"回血A" 對象為敵方的英雄
            //確認手牌與法力水晶變化
            //確認場上手下的攻擊與血量
            //確認雙方英雄的血量
            //玩家1出"回血A" 對象為我方的英雄
            //確認手牌與法力水晶變化
            //確認場上手下的攻擊與血量
            //確認雙方英雄的血量
            #region initial
            Game game       = GameSystemTestEnvironment.EmptyGame(1, 1);
            var  spellCards = GameSystemTestEnvironment.GameWithSpellCardRecordState(game, new List <int>
            {
                29, 29, 29, 29
            });
            var servantCards = GameSystemTestEnvironment.GameWithServantCardRecordState(game, new List <int>
            {
                6, 6
            });
            servantCards[0].RemainedHealth   = 3;
            game.GamePlayer1.Hero.RemainedHP = 10;
            servantCards[1].RemainedHealth   = 1;
            game.GamePlayer2.Hero.RemainedHP = 28;
            GameSystemTestEnvironment.GameWithGamePlayerHandState(game, 1, spellCards.Select(x => x.CardRecordID).ToList());
            GameSystemTestEnvironment.GameWithGamePlayerManaCrystalState(game, 1, 10, 10);
            GameSystemTestEnvironment.GameWithFieldState(game, new List <int> {
                servantCards[0].CardRecordID
            }, new List <int> {
                servantCards[1].CardRecordID
            });
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(3, servantCards[0].RemainedHealth);
            Assert.AreEqual(7, servantCards[0].Health);
            Assert.AreEqual(1, servantCards[1].RemainedHealth);
            Assert.AreEqual(7, servantCards[1].Health);
            #endregion

            #region player1
            Assert.AreEqual(4, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.RemainedManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer1.Hero.HP);
            #endregion

            #region player2
            Assert.AreEqual(28, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion

            #region operations 玩家1出"回血A" 對象為我方的手下
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[0].CardRecordID, servantCards[0].CardRecordID, true));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(7, servantCards[0].RemainedHealth);
            Assert.AreEqual(7, servantCards[0].Health);
            Assert.AreEqual(1, servantCards[1].RemainedHealth);
            Assert.AreEqual(7, servantCards[1].Health);
            #endregion

            #region player1
            Assert.AreEqual(3, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(9, game.GamePlayer1.RemainedManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer1.Hero.HP);
            #endregion

            #region player2
            Assert.AreEqual(28, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion

            #region operations 玩家1出"回血A" 對象為敵方的手下
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[1].CardRecordID, servantCards[1].CardRecordID, true));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(7, servantCards[0].RemainedHealth);
            Assert.AreEqual(7, servantCards[0].Health);
            Assert.AreEqual(5, servantCards[1].RemainedHealth);
            Assert.AreEqual(7, servantCards[1].Health);
            #endregion

            #region player1
            Assert.AreEqual(2, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(8, game.GamePlayer1.RemainedManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer1.Hero.HP);
            #endregion

            #region player2
            Assert.AreEqual(28, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion

            #region operations 玩家1出"回血A" 對象為敵方的英雄
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[2].CardRecordID, 2, false));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(7, servantCards[0].RemainedHealth);
            Assert.AreEqual(7, servantCards[0].Health);
            Assert.AreEqual(5, servantCards[1].RemainedHealth);
            Assert.AreEqual(7, servantCards[1].Health);
            #endregion

            #region player1
            Assert.AreEqual(1, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(7, game.GamePlayer1.RemainedManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer1.Hero.HP);
            #endregion

            #region player2
            Assert.AreEqual(30, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion

            #region operations 玩家1出"回血A" 對象為我方的英雄
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[3].CardRecordID, 1, false));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(7, servantCards[0].RemainedHealth);
            Assert.AreEqual(7, servantCards[0].Health);
            Assert.AreEqual(5, servantCards[1].RemainedHealth);
            Assert.AreEqual(7, servantCards[1].Health);
            #endregion

            #region player1
            Assert.AreEqual(0, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(6, game.GamePlayer1.RemainedManaCrystal);
            Assert.AreEqual(14, game.GamePlayer1.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer1.Hero.HP);
            #endregion

            #region player2
            Assert.AreEqual(30, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion
        }
Пример #5
0
        public void Episode_CastSpell_手下加強B_TestMethod1()
        {
            //開始一場空的遊戲 設定玩家1手牌"手下加強B"*2 法力水晶10/10
            //玩家1場上有 手下A*1
            //玩家2場上有 手下A*1
            //輪到1號玩家 玩家1出"手下加強B" 對象為我方的手下
            //確認手牌與法力水晶變化
            //確認場上手下的攻擊與血量
            //玩家1出"手下加強B" 對象為敵方的手下
            //確認手牌與法力水晶變化
            //確認場上手下的攻擊與血量
            #region initial
            Game game       = GameSystemTestEnvironment.EmptyGame(1, 1);
            var  spellCards = GameSystemTestEnvironment.GameWithSpellCardRecordState(game, new List <int>
            {
                28, 28
            });
            var servantCards = GameSystemTestEnvironment.GameWithServantCardRecordState(game, new List <int>
            {
                1, 1
            });
            GameSystemTestEnvironment.GameWithGamePlayerHandState(game, 1, spellCards.Select(x => x.CardRecordID).ToList());
            GameSystemTestEnvironment.GameWithGamePlayerManaCrystalState(game, 1, 10, 10);
            GameSystemTestEnvironment.GameWithFieldState(game, new List <int> {
                servantCards[0].CardRecordID
            }, new List <int> {
                servantCards[1].CardRecordID
            });
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(1, servantCards[0].Attack);
            Assert.AreEqual(2, servantCards[0].RemainedHealth);
            Assert.AreEqual(2, servantCards[0].Health);
            Assert.AreEqual(1, servantCards[1].Attack);
            Assert.AreEqual(2, servantCards[1].RemainedHealth);
            Assert.AreEqual(2, servantCards[1].Health);
            #endregion

            #region player1
            Assert.AreEqual(2, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region operations 玩家1出"手下加強B" 對象為我方的手下
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[0].CardRecordID, servantCards[0].CardRecordID, true));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(5, servantCards[0].Attack);
            Assert.AreEqual(6, servantCards[0].RemainedHealth);
            Assert.AreEqual(6, servantCards[0].Health);
            Assert.AreEqual(1, servantCards[1].Attack);
            Assert.AreEqual(2, servantCards[1].RemainedHealth);
            Assert.AreEqual(2, servantCards[1].Health);
            #endregion

            #region player1
            Assert.AreEqual(1, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(6, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region operations 玩家1出"手下加強B" 對象為敵方的手下
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[1].CardRecordID, servantCards[1].CardRecordID, true));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(5, servantCards[0].Attack);
            Assert.AreEqual(6, servantCards[0].RemainedHealth);
            Assert.AreEqual(6, servantCards[0].Health);
            Assert.AreEqual(5, servantCards[1].Attack);
            Assert.AreEqual(6, servantCards[1].RemainedHealth);
            Assert.AreEqual(6, servantCards[1].Health);
            #endregion

            #region player1
            Assert.AreEqual(0, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(2, game.GamePlayer1.RemainedManaCrystal);
            #endregion
        }
Пример #6
0
        public void Episode_ServantAttack_嘲諷效果_TestMethod1()
        {
            //開始一場空的遊戲 設定玩家1手牌"嘲諷手下"*1 法力水晶10/10
            //玩家2場上有 手下A*1
            //輪到1號玩家 玩家1出"嘲諷手下"
            //確認我方場地有嘲諷手下
            //"嘲諷手下"攻擊"手下A" -失敗
            //確認手牌與法力水晶變化
            //結束回合
            //確認回合數與當前玩家
            //確認手牌與法力水晶變化
            //"手下A"攻擊玩家1英雄 -失敗
            //確認手下A與玩家1英雄的血量與手下A本回合攻擊次數
            //"手下A"攻擊嘲諷手下
            //確認手下A本回合攻擊次數
            //確認場上手下的血量與生存狀況
            #region initial
            Game game         = GameSystemTestEnvironment.EmptyGame(1, 1);
            var  servantCards = GameSystemTestEnvironment.GameWithServantCardRecordState(game, new List <int>
            {
                8, 1
            });
            GameSystemTestEnvironment.GameWithGamePlayerHandState(game, 1, new List <int> {
                servantCards[0].CardRecordID
            });
            GameSystemTestEnvironment.GameWithGamePlayerManaCrystalState(game, 1, 10, 10);
            GameSystemTestEnvironment.GameWithFieldState(game, new List <int>(), new List <int> {
                servantCards[1].CardRecordID
            });
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(1, game.Field2.ServantCount);
            #endregion

            #region player1
            Assert.AreEqual(1, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region operations 玩家1出"嘲諷手下"
            Assert.IsTrue(game.NonTargetDisplayServant(1, servantCards[0].CardRecordID, 0));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(1, game.Field1.ServantCount);
            Assert.AreEqual(1, game.Field2.ServantCount);
            Assert.IsTrue(game.Field1.AnyTauntServant());
            Assert.IsTrue(servantCards[0].IsDisplayInThisTurn);
            Assert.AreEqual(0, servantCards[0].AttackCountInThisTurn);
            #endregion

            #region player1
            Assert.AreEqual(0, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(8, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region operations "嘲諷手下"攻擊"手下A" -失敗
            Assert.IsFalse(game.ServantAttack(1, servantCards[0].CardRecordID, servantCards[1].CardRecordID, true));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(1, game.Field1.ServantCount);
            Assert.AreEqual(1, game.Field2.ServantCount);
            Assert.IsTrue(game.Field1.AnyTauntServant());
            Assert.IsTrue(servantCards[0].IsDisplayInThisTurn);
            Assert.AreEqual(0, servantCards[0].AttackCountInThisTurn);
            Assert.AreEqual(2, servantCards[1].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(0, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(8, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region operations 結束回合
            game.EndRound();
            #endregion

            #region game
            Assert.AreEqual(2, game.CurrentGamePlayerID);
            Assert.AreEqual(1, game.Field1.ServantCount);
            Assert.AreEqual(1, game.Field2.ServantCount);
            Assert.IsTrue(game.Field1.AnyTauntServant());
            Assert.IsFalse(servantCards[1].IsDisplayInThisTurn);
            Assert.AreEqual(0, servantCards[1].AttackCountInThisTurn);
            Assert.AreEqual(2, servantCards[0].RemainedHealth);
            Assert.AreEqual(2, servantCards[1].RemainedHealth);
            #endregion

            #region player2
            Assert.AreEqual(0, game.GamePlayer2.HandCardIDs.Count());
            Assert.AreEqual(1, game.GamePlayer2.ManaCrystal);
            Assert.AreEqual(1, game.GamePlayer2.RemainedManaCrystal);
            #endregion

            #region operations "手下A"攻擊玩家1英雄 -失敗
            Assert.IsFalse(game.ServantAttack(2, servantCards[1].CardRecordID, 1, false));
            #endregion

            #region game
            Assert.AreEqual(2, game.CurrentGamePlayerID);
            Assert.AreEqual(1, game.Field1.ServantCount);
            Assert.AreEqual(1, game.Field2.ServantCount);
            Assert.IsTrue(game.Field1.AnyTauntServant());
            Assert.IsFalse(servantCards[1].IsDisplayInThisTurn);
            Assert.AreEqual(0, servantCards[1].AttackCountInThisTurn);
            Assert.AreEqual(2, servantCards[0].RemainedHealth);
            Assert.AreEqual(2, servantCards[1].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(30, game.GamePlayer1.Hero.RemainedHP);
            #endregion

            #region operations "手下A"攻擊嘲諷手下
            Assert.IsTrue(game.ServantAttack(2, servantCards[1].CardRecordID, servantCards[0].CardRecordID, true));
            #endregion

            #region game
            Assert.AreEqual(2, game.CurrentGamePlayerID);
            Assert.AreEqual(1, game.Field1.ServantCount);
            Assert.AreEqual(1, game.Field2.ServantCount);
            Assert.IsTrue(game.Field1.AnyTauntServant());
            Assert.IsFalse(servantCards[1].IsDisplayInThisTurn);
            Assert.AreEqual(1, servantCards[1].AttackCountInThisTurn);
            Assert.AreEqual(1, servantCards[0].RemainedHealth);
            Assert.AreEqual(1, servantCards[1].RemainedHealth);
            #endregion
        }
Пример #7
0
        public void Episode_CastSpell_傷害A_武器與手下法傷效果_TestMethod1()
        {
            //開始一場空的遊戲 設定玩家1手牌"法傷武器"*1 "傷害A"*2 法力水晶10/10
            //玩家1場上有 "法傷手下"*1
            //玩家1出"傷害A"對敵方英雄造成效果
            //確認手牌與法力水晶變化
            //確認敵方英雄的血量
            //玩家1出"法傷武器"
            //確認手牌與法力水晶變化
            //玩家1出"傷害A"對敵方英雄造成效果
            //確認手牌與法力水晶變化
            //確認敵方英雄的血量
            #region initial
            Game game       = GameSystemTestEnvironment.EmptyGame(1, 1);
            var  spellCards = GameSystemTestEnvironment.GameWithSpellCardRecordState(game, new List <int>
            {
                20, 20
            });
            var weaponCards = GameSystemTestEnvironment.GameWithWeaponCardRecordState(game, new List <int>
            {
                14
            });
            var servantCards = GameSystemTestEnvironment.GameWithServantCardRecordState(game, new List <int>
            {
                11
            });
            GameSystemTestEnvironment.GameWithGamePlayerHandState(game, 1, new List <int> {
                weaponCards[0].CardRecordID, spellCards[0].CardRecordID, spellCards[1].CardRecordID
            });
            GameSystemTestEnvironment.GameWithGamePlayerManaCrystalState(game, 1, 10, 10);
            GameSystemTestEnvironment.GameWithFieldState(game, new List <int> {
                servantCards[0].CardRecordID
            }, new List <int>());
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            #endregion

            #region player1
            Assert.AreEqual(3, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.RemainedManaCrystal);
            Assert.AreEqual(0, game.GamePlayer1.Hero.WeaponCardRecordID);
            #endregion

            #region player2
            Assert.AreEqual(30, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion

            #region operations 玩家1出"傷害A"對敵方英雄造成效果
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[0].CardRecordID, 2, false));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            #endregion

            #region player1
            Assert.AreEqual(2, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(9, game.GamePlayer1.RemainedManaCrystal);
            Assert.AreEqual(0, game.GamePlayer1.Hero.WeaponCardRecordID);
            #endregion

            #region player2
            Assert.AreEqual(27, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion

            #region operations 玩家1出"法傷武器"
            Assert.IsTrue(game.NonTargetEquipWeapon(1, weaponCards[0].CardRecordID));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            #endregion

            #region player1
            Assert.AreEqual(1, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(1, game.GamePlayer1.RemainedManaCrystal);
            Assert.AreEqual(weaponCards[0].CardRecordID, game.GamePlayer1.Hero.WeaponCardRecordID);
            #endregion

            #region player2
            Assert.AreEqual(27, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion

            #region operations 玩家1出"傷害A"對敵方英雄造成效果
            Assert.IsTrue(game.TargetCastSpell(1, spellCards[1].CardRecordID, 2, false));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            #endregion

            #region player1
            Assert.AreEqual(0, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(0, game.GamePlayer1.RemainedManaCrystal);
            Assert.AreEqual(weaponCards[0].CardRecordID, game.GamePlayer1.Hero.WeaponCardRecordID);
            #endregion

            #region player2
            Assert.AreEqual(22, game.GamePlayer2.Hero.RemainedHP);
            Assert.AreEqual(30, game.GamePlayer2.Hero.HP);
            #endregion
        }
Пример #8
0
        public void Episode_ServantAttack_衝鋒效果_TestMethod1()
        {
            //開始一場空的遊戲 設定玩家1手牌"衝鋒手下"*1 法力水晶10/10
            //玩家2場上有 手下A*1
            //輪到1號玩家 玩家1出"衝鋒手下"
            //確認手牌與法力水晶變化
            //"衝鋒手下"攻擊敵方手下A
            //確認敵方場上手下的血量與生存狀況
            #region initial
            Game game         = GameSystemTestEnvironment.EmptyGame(1, 1);
            var  servantCards = GameSystemTestEnvironment.GameWithServantCardRecordState(game, new List <int>
            {
                7, 1, 1
            });
            GameSystemTestEnvironment.GameWithGamePlayerHandState(game, 1, new List <int> {
                servantCards[0].CardRecordID
            });
            GameSystemTestEnvironment.GameWithGamePlayerManaCrystalState(game, 1, 10, 10);
            GameSystemTestEnvironment.GameWithFieldState(game, new List <int>(), new List <int> {
                servantCards[1].CardRecordID, servantCards[2].CardRecordID
            });
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(2, game.Field2.ServantCount);
            Assert.AreEqual(2, servantCards[1].RemainedHealth);
            Assert.AreEqual(2, servantCards[2].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(1, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(10, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region operations 玩家1出"衝鋒手下"
            Assert.IsTrue(game.NonTargetDisplayServant(1, servantCards[0].CardRecordID, 0));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(1, game.Field1.ServantCount);
            Assert.AreEqual(2, game.Field2.ServantCount);
            Assert.IsTrue(servantCards[0].IsDisplayInThisTurn);
            Assert.AreEqual(0, servantCards[0].AttackCountInThisTurn);
            Assert.AreEqual(1, servantCards[0].RemainedHealth);
            Assert.AreEqual(2, servantCards[1].RemainedHealth);
            Assert.AreEqual(2, servantCards[2].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(0, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(9, game.GamePlayer1.RemainedManaCrystal);
            #endregion

            #region operations "衝鋒手下"攻擊敵方手下A
            Assert.IsTrue(game.ServantAttack(1, servantCards[0].CardRecordID, servantCards[1].CardRecordID, true));
            #endregion

            #region game
            Assert.AreEqual(1, game.CurrentGamePlayerID);
            Assert.AreEqual(0, game.Field1.ServantCount);
            Assert.AreEqual(2, game.Field2.ServantCount);
            Assert.IsTrue(servantCards[0].IsDisplayInThisTurn);
            Assert.AreEqual(1, servantCards[0].AttackCountInThisTurn);
            Assert.AreEqual(0, servantCards[0].RemainedHealth);
            Assert.AreEqual(1, servantCards[1].RemainedHealth);
            Assert.AreEqual(2, servantCards[2].RemainedHealth);
            #endregion

            #region player1
            Assert.AreEqual(0, game.GamePlayer1.HandCardIDs.Count());
            Assert.AreEqual(10, game.GamePlayer1.ManaCrystal);
            Assert.AreEqual(9, game.GamePlayer1.RemainedManaCrystal);
            #endregion
        }