public static void pushIn(Monitor monitor) { level = GameSystem.GetChaosLevel(monitor.transform.position); print(level); if (monitor.index < 0) { monitor.index = MyRandom.Range(0, GameSystem.settings.详细数据.监视器数据.图片数据.Length); } sceneIndex = monitor.index; setting.MonitorBoard.SetTexture("_MainTex", GameSystem.settings.详细数据.监视器数据.图片数据[sceneIndex].图片1); monitor.board.pushIn(); setting.StartCoroutine(setting.Dialog()); }
public static void pushIn(DetectPhone detectPhone) { level = GameSystem.GetChaosLevel(detectPhone.transform.position); detectPhone.board.pushIn(); setting.StartCoroutine(setting.Dialog()); }