public static void pushIn(Monitor monitor)
 {
     level = GameSystem.GetChaosLevel(monitor.transform.position);
     print(level);
     if (monitor.index < 0)
     {
         monitor.index = MyRandom.Range(0, GameSystem.settings.详细数据.监视器数据.图片数据.Length);
     }
     sceneIndex = monitor.index;
     setting.MonitorBoard.SetTexture("_MainTex", GameSystem.settings.详细数据.监视器数据.图片数据[sceneIndex].图片1);
     monitor.board.pushIn();
     setting.StartCoroutine(setting.Dialog());
 }
Beispiel #2
0
 public static void pushIn(DetectPhone detectPhone)
 {
     level = GameSystem.GetChaosLevel(detectPhone.transform.position);
     detectPhone.board.pushIn();
     setting.StartCoroutine(setting.Dialog());
 }