public RemoteClientBotController(BotEntity botEntityPrefab, TileMapInfo tileMapInfo, BulletEntity bulletPrefab, SoundManager soundManager, GameSignalingHost gameSignalingHost, MeleeAttackEntity meleeAttackEntity, EventSystemWatcher eventSystemWatcher) { var botEntity = Object.Instantiate(botEntityPrefab); tileMapInfo.EnemyTankTransform = botEntity.transform; botEntity.gameObject.layer = LayerMask.NameToLayer("EnemyBot"); botEntity.transform.position = tileMapInfo.GetPlayer2StartPosition(); var botEntityAnimation = botEntity.GetComponent <BotEntityAnimation>(); MeleeAttackApplication meleeAttackApplication = new MeleeAttackApplication(meleeAttackEntity, soundManager); var gun = new Gun( soundManager, new BulletEntityCreator(bulletPrefab, LayerMask.NameToLayer("EnemyBullet")), true ); botApplication = new BotApplication.BotApplication( botEntity, botEntityAnimation, tileMapInfo, eventSystemWatcher, gun, meleeAttackApplication ); gameSignalingHost.ReceivedHostReceiveSignalData += data => { new BotCommandsTransformerService().FromCommandData(data.clientCommandData, botApplication); gameSignalingHost.SendData(new ClientReceiveSignalData(data.clientCommandData, MatchType.Client)); }; }
public HostMultiPlayGame(PlayGameInitData playGameInitData, MultiGameInfo multiGameInfo) { gameSignalingHost = new GameSignalingHost(multiGameInfo.myTcpClient, SelectedStageData.GetSelectedStageKind()); var playerMeleeAttackEntity = Object.Instantiate(playGameInitData.meleeAttackPrefab); playerMeleeAttackEntity.gameObject.layer = LayerMask.NameToLayer("PlayerBullet"); var enemyMeleeAttackEntity = Object.Instantiate(playGameInitData.meleeAttackPrefab); enemyMeleeAttackEntity.gameObject.layer = LayerMask.NameToLayer("EnemyBullet"); playerBotController = new HostBotController( playGameInitData.botEntityPrefab, playGameInitData.tileMapInfo, playGameInitData.bulletPrefab, playGameInitData.cameraFollower, playGameInitData.playerHpPresenter, playGameInitData.runButtonEvent, playGameInitData.scriptText, playGameInitData.errorMsg, playGameInitData.soundManager, gameSignalingHost, playerMeleeAttackEntity, playGameInitData.processScrollViewPresenter, playGameInitData.eventSystemWatcher ); enemyBotController = new RemoteClientBotController( playGameInitData.botEntityPrefab2P, playGameInitData.tileMapInfo, playGameInitData.bulletPrefab, playGameInitData.soundManager, gameSignalingHost, enemyMeleeAttackEntity, playGameInitData.eventSystemWatcher ); }
void CreateGameSignaling(MyTcpClient myTcpClient, MatchType matchType) { if (MatchType.Client == matchType) { matchedClientFlag = true; gameSignalingClient = new GameSignalingClient(myTcpClient); gameSignalingClient.ReceivedClientReceiveSignalData += (obj) => { // Debug.Log("ClientReceived:" + Enum.GetName(typeof(BattleResult), obj.battleResult)); // Debug.Log("ClientReceived:" + Enum.GetName(typeof(CommandKind), obj.commandData.kind)); }; } else { matchedHostFlag = true; gameSignalingHost = new GameSignalingHost(myTcpClient, StageKind.Stage1); gameSignalingHost.ReceivedHostReceiveSignalData += (obj) => { // Debug.Log("HostReceived:" + Enum.GetName(typeof(CommandKind), obj.clientCommandData.kind)); }; } }
public HostBotCommandsHook(IBotCommands botCommands, GameSignalingHost gameSignalingHost) { this.botCommands = botCommands; this.gameSignalingHost = gameSignalingHost; }
public HostBotController(BotEntity botEntityPrefab, TileMapInfo tileMapInfo, BulletEntity bulletPrefab, CameraFollower cameraFollower, PlayerHpPresenter playerHpPresenter, RunButtonEvent runButtonEvent, ScriptText scriptText, ErrorMsg errorMsg, SoundManager soundManager, GameSignalingHost gameSignalingHost, MeleeAttackEntity meleeAttackEntity, ProcessScrollViewPresenter processScrollViewPresenter, EventSystemWatcher eventSystemWatcher) { this.errorMsg = errorMsg; this.playerHpPresenter = playerHpPresenter; var botEntity = Object.Instantiate(botEntityPrefab); tileMapInfo.PlayerTankTransform = botEntity.transform; botEntity.gameObject.layer = LayerMask.NameToLayer("PlayerBot"); cameraFollower.SetPlayerPosition(botEntity.transform); var botEntityAnimation = botEntity.GetComponent <BotEntityAnimation>(); botEntity.transform.position = tileMapInfo.GetPlayer1StartPosition(); MeleeAttackApplication meleeAttackApplication = new MeleeAttackApplication(meleeAttackEntity, soundManager); var gun = new Gun( soundManager, new BulletEntityCreator(bulletPrefab, LayerMask.NameToLayer("PlayerBullet")), false ); botApplication = new BotApplication.BotApplication( botEntity, botEntityAnimation, tileMapInfo, eventSystemWatcher, gun, meleeAttackApplication ); var hookBotApplication = new HostBotCommandsHook(botApplication, gameSignalingHost); javaScriptEngine = new JavaScriptEngine.JavaScriptEngine(hookBotApplication); runButtonEvent.AddClickEvent(async() => { var tokenSource = new CancellationTokenSource(); var token = tokenSource.Token; var panel = processScrollViewPresenter.AddProcessPanel( () => { tokenSource.Cancel(); }); var task = javaScriptEngine.ExecuteJS(scriptText.GetScriptText(), token, panel.ProcessId); await task; panel.Dispose(); }); }