Пример #1
0
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteShort(((short)(Servers.Count)));
     for (int serversIndex = 0; (serversIndex < Servers.Count); serversIndex = (serversIndex + 1))
     {
         GameServerInformations objectToSend = Servers[serversIndex];
         objectToSend.Serialize(writer);
     }
     writer.WriteVarShort((short)AlreadyConnectedToServerId);
     writer.WriteBoolean(CanCreateNewCharacter);
 }
Пример #2
0
        public override void Serialize(BigEndianWriter writer)
        {
            writer.WriteShort(((short)(m_servers.Count)));
            int serversIndex;

            for (serversIndex = 0; (serversIndex < m_servers.Count); serversIndex = (serversIndex + 1))
            {
                GameServerInformations objectToSend = m_servers[serversIndex];
                objectToSend.Serialize(writer);
            }
            writer.WriteVarUhShort(m_alreadyConnectedToServerId);
            writer.WriteBoolean(m_canCreateNewCharacter);
        }
Пример #3
0
 public override void Serialize(ICustomDataOutput writer)
 {
     m_server.Serialize(writer);
 }
Пример #4
0
 public override void Serialize(IDataWriter writer)
 {
     server.Serialize(writer);
 }
Пример #5
0
 public override void Serialize(BigEndianWriter writer)
 {
     m_server.Serialize(writer);
 }