public override void Deserialize(IDataReader reader)
        {
            base.Deserialize(reader);
            uint num = (uint)reader.ReadUShort();

            for (int index = 0; (long)index < (long)num; ++index)
            {
                GameServerInformations serverInformations = new GameServerInformations();
                serverInformations.Deserialize(reader);
                this.servers.Add(serverInformations);
            }
        }
Пример #2
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        public override void Deserialize(IDataReader reader)
        {
            base.Deserialize(reader);
            var ServersCount = reader.ReadShort();

            Servers = new List <GameServerInformations>();
            for (var i = 0; i < ServersCount; i++)
            {
                var objectToAdd = new GameServerInformations();
                objectToAdd.Deserialize(reader);
                Servers.Add(objectToAdd);
            }
        }
Пример #3
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        public override void Deserialize(ICustomDataInput reader)
        {
            base.Deserialize(reader);
            var countServers = reader.ReadShort();

            Servers = new List <GameServerInformations>();
            for (short i = 0; i < countServers; i++)
            {
                GameServerInformations type = new GameServerInformations();
                type.Deserialize(reader);
                Servers.Add(type);
            }
        }
Пример #4
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        public override void Deserialize(IDataReader reader)
        {
            var ServersCount = reader.ReadShort();

            Servers = new List <GameServerInformations>();
            for (var i = 0; i < ServersCount; i++)
            {
                var objectToAdd = new GameServerInformations();
                objectToAdd.Deserialize(reader);
                Servers.Add(objectToAdd);
            }
            AlreadyConnectedToServerId = reader.ReadVarUhShort();
            CanCreateNewCharacter      = reader.ReadBoolean();
        }
Пример #5
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        public override void Deserialize(IDataReader reader)
        {
            base.Deserialize(reader);
            var limit      = reader.ReadVarInt();
            var serverIds_ = new GameServerInformations[limit];

            for (int i = 0; i < limit; i++)
            {
                var m_aux = new GameServerInformations();
                m_aux.Deserialize(reader);
                serverIds_[i] = m_aux;
            }
            this.serverIds = serverIds_;
        }
Пример #6
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        public override void Deserialize(ICustomDataInput reader)
        {
            var countServers = reader.ReadShort();

            Servers = new List <GameServerInformations>();
            for (short i = 0; i < countServers; i++)
            {
                GameServerInformations type = new GameServerInformations();
                type.Deserialize(reader);
                Servers.Add(type);
            }
            AlreadyConnectedToServerId = reader.ReadVarShort();
            CanCreateNewCharacter      = reader.ReadBoolean();
        }
Пример #7
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        public override void Deserialize(IDataReader reader)
        {
            int serversCount = reader.ReadUShort();
            int serversIndex;

            m_servers = new System.Collections.Generic.List <GameServerInformations>();
            for (serversIndex = 0; (serversIndex < serversCount); serversIndex = (serversIndex + 1))
            {
                GameServerInformations objectToAdd = new GameServerInformations();
                objectToAdd.Deserialize(reader);
                m_servers.Add(objectToAdd);
            }
            m_alreadyConnectedToServerId = reader.ReadVarUhShort();
            m_canCreateNewCharacter      = reader.ReadBoolean();
        }
Пример #8
0
        public override void Deserialize(IDataReader reader)
        {
            int serversCount = reader.ReadUShort();
            int serversIndex;

            Servers = new List <GameServerInformations>();
            for (serversIndex = 0; serversIndex < serversCount; serversIndex = serversIndex + 1)
            {
                var objectToAdd = new GameServerInformations();
                objectToAdd.Deserialize(reader);
                Servers.Add(objectToAdd);
            }
            AlreadyConnectedToServerId = reader.ReadVarUhShort();
            CanCreateNewCharacter      = reader.ReadBoolean();
        }
Пример #9
0
        public override void Deserialize(IDataReader reader)
        {
            uint num = (uint)reader.ReadUShort();

            for (int index = 0; (long)index < (long)num; ++index)
            {
                GameServerInformations serverInformations = new GameServerInformations();
                serverInformations.Deserialize(reader);
                this.servers.Add(serverInformations);
            }
            this.alreadyConnectedToServerId = (uint)reader.ReadVarUhShort();
            if (this.alreadyConnectedToServerId < 0U)
            {
                throw new Exception("Forbidden value (" + (object)this.alreadyConnectedToServerId + ") on element of ServersListMessage.alreadyConnectedToServerId.");
            }
            this.canCreateNewCharacter = reader.ReadBoolean();
        }
Пример #10
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 public override void Deserialize(ICustomDataInput reader)
 {
     m_server = new GameServerInformations();
     m_server.Deserialize(reader);
 }
Пример #11
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 public override void Deserialize(IDataReader reader)
 {
     Server = new GameServerInformations();
     Server.Deserialize(reader);
 }
Пример #12
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 public override void Deserialize(BigEndianReader reader)
 {
     m_server = new GameServerInformations();
     m_server.Deserialize(reader);
 }