public void OnTriggerEnter2D(Collider2D collider) { if (collider.tag == "Wall") { GameScreenController.particleHitWall(this.gameObject, collider); } }
private void AssignReferences() { _GameScreen = FindObjectOfType <GameScreenController> (); _PauseScreen = FindObjectOfType <PauseScreenController> (); _GameSettingsScreen = FindObjectOfType <GameSettingScreenController> (); _LevelCompleteScreen = FindObjectOfType <LevelCompleteScreenController> (); }
private void AssignReferences() { _GameScreen = FindObjectOfType <GameScreenController> (); _PauseScreen = FindObjectOfType <PauseScreenController> (); _GameOverScreen = FindObjectOfType <GameOverScreenController> (); }