public void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.tag == "Wall")
     {
         GameScreenController.particleHitWall(this.gameObject, collider);
     }
 }
Esempio n. 2
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 private void AssignReferences()
 {
     _GameScreen          = FindObjectOfType <GameScreenController> ();
     _PauseScreen         = FindObjectOfType <PauseScreenController> ();
     _GameSettingsScreen  = FindObjectOfType <GameSettingScreenController> ();
     _LevelCompleteScreen = FindObjectOfType <LevelCompleteScreenController> ();
 }
Esempio n. 3
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 private void AssignReferences()
 {
     _GameScreen     = FindObjectOfType <GameScreenController> ();
     _PauseScreen    = FindObjectOfType <PauseScreenController> ();
     _GameOverScreen = FindObjectOfType <GameOverScreenController> ();
 }