private void Start() { saveData = new SaveData(); gsl = FindObjectOfType <GameSaveLogic>(); if (gsl.SaveGameExists()) { gsl.Load(); } }
private void Start() { gameplay = FindObjectOfType <Gameplay>(); sd = gameplay.GetSaveData(); gsl = FindObjectOfType <GameSaveLogic>(); for (int i = 0; i < proizvodi.Length; ++i) { proizvodi[i].appearInSec = UnityEngine.Random.Range(0f, 10f); proizvodi[i].beActiveForSec = UnityEngine.Random.Range(1f, 2f); } }