Esempio n. 1
0
 private void Start()
 {
     saveData = new SaveData();
     gsl      = FindObjectOfType <GameSaveLogic>();
     if (gsl.SaveGameExists())
     {
         gsl.Load();
     }
 }
Esempio n. 2
0
    private void Start()
    {
        gameplay = FindObjectOfType <Gameplay>();
        sd       = gameplay.GetSaveData();
        gsl      = FindObjectOfType <GameSaveLogic>();

        for (int i = 0; i < proizvodi.Length; ++i)
        {
            proizvodi[i].appearInSec    = UnityEngine.Random.Range(0f, 10f);
            proizvodi[i].beActiveForSec = UnityEngine.Random.Range(1f, 2f);
        }
    }