Пример #1
0
        // -------------------------------------------------------------------
        // Public
        // -------------------------------------------------------------------
        public void Configure()
        {
            AudioCore.DynamicAudioSourceResource = ResourceKey.Create <GameObject>("Audio/DynamicAudioSource");
            AudioCore.MasterMixerResource        = ResourceKey.Create <AudioMixer>("Audio/MasterMixer");

            GameRuntimeData.RegisterData <RuntimeAudioData>();
        }
Пример #2
0
 // -------------------------------------------------------------------
 // Public
 // -------------------------------------------------------------------
 public void Configure()
 {
     GameRuntimeData.RegisterData <RuntimeAudioData>();
     GameRuntimeData.RegisterData <RuntimeRarityData>();
     GameRuntimeData.RegisterData <RuntimeTagData>();
     GameRuntimeData.RegisterData <RuntimeFactionData>();
     GameRuntimeData.RegisterData <RuntimeClassData>();
     GameRuntimeData.RegisterData <RuntimeRaceData>();
 }