// ------------------------------------------------------------------- // Public // ------------------------------------------------------------------- public void Configure() { AudioCore.DynamicAudioSourceResource = ResourceKey.Create <GameObject>("Audio/DynamicAudioSource"); AudioCore.MasterMixerResource = ResourceKey.Create <AudioMixer>("Audio/MasterMixer"); GameRuntimeData.RegisterData <RuntimeAudioData>(); }
// ------------------------------------------------------------------- // Public // ------------------------------------------------------------------- public void Configure() { GameRuntimeData.RegisterData <RuntimeAudioData>(); GameRuntimeData.RegisterData <RuntimeRarityData>(); GameRuntimeData.RegisterData <RuntimeTagData>(); GameRuntimeData.RegisterData <RuntimeFactionData>(); GameRuntimeData.RegisterData <RuntimeClassData>(); GameRuntimeData.RegisterData <RuntimeRaceData>(); }