Пример #1
0
 IEnumerator DetectFlip()
 {
     while (botAlive)
     {
         var currentFlip = Vector3.Angle(Vector3.up, transform.up) > 90;
         if (currentFlip != flipped)
         {
             flipped = currentFlip;
             if (eventChannel != null)
             {
                 eventChannel.Raise(GameRecord.BotFlipped(gameObject));
             }
         }
         // wait until next frame;
         yield return(null);
     }
 }