private static void OnGameProcessPacket(GamePacketEventArgs args) { if(LeagueSharp.Game.Mode != GameMode.Running || OnGameStart == null) return; OnGameStart(new EventArgs()); LeagueSharp.Game.OnGameProcessPacket -= OnGameProcessPacket; }
static void Game_OnGameProcessPacket(GamePacketEventArgs args) { if (config.Item("grabem").GetValue<KeyBind>().Active) { GamePacket g = new GamePacket(args.PacketData); if (g.Header == 0xFE) { if (Packet.MultiPacket.OnAttack.Decoded(args.PacketData).Type == Packet.AttackTypePacket.TargetedAA) { g.Position = 1; var k = ObjectManager.GetUnitByNetworkId<Obj_AI_Base>(g.ReadInteger()); if (k is Obj_AI_Hero && k.IsEnemy) { if (Vector3.Distance(k.Position, ObjectManager.Player.Position) <= 925) { //Game.PrintChat(k.Name + " auto'd"); List<Vector3> v = new List<Vector3> {k.Position}; var l = LeagueSharp.Common.Collision.GetCollision(v, p); if (l.Count == 0) { //Game.PrintChat("casting q"); ObjectManager.Player.Spellbook.CastSpell(SpellSlot.Q, k.Position); } } } } } } }
private static void Game_OnGameProcessPacket(GamePacketEventArgs args) { var packet = new GamePacket(args.PacketData); Camp camp; switch (packet.Header) { case 0xC3: packet.Position = 5; var UnitNetworkId = packet.ReadInteger(); var CampId = packet.ReadInteger(); var EmptyType = packet.ReadByte(); var BuffHash = packet.ReadInteger(); var respawnTime = packet.ReadFloat(); camp = Camps[CampId]; if (camp != null) camp.Kill(respawnTime); break; case 0xE9: packet.Position = 21; var campId = packet.ReadByte(); camp = Camps[campId]; if (camp != null) camp.Spawn(); break; } }
private static void GameOnOnSendPacket(GamePacketEventArgs args) { if (PacketsSentWriter != null) { PacketsSentWriter.WriteLine("Time: " + Core.GameTickCount + ", GamePacket: " + args.GamePacket); } }
private static void GameOnOnProcessPacket(GamePacketEventArgs args) { if (PacketsReceivedWriter != null) { PacketsReceivedWriter.WriteLine("Time: " + Core.GameTickCount + ", GamePacket: " + args.GamePacket); } }
public static void OnGameProcessPacket(GamePacketEventArgs args) { try { if (Config.Item("db_targ").GetValue<KeyBind>().Active) { LogPacket(args); } if (Riven.orbwalker.ActiveMode.ToString() == "Combo") { if (args.PacketData[0] == 101 && Riven.Q.IsReady()) { // LogPacket(args); GamePacket gp = new GamePacket(args.PacketData); gp.Position = 5; int dType = (int)gp.ReadByte(); int targetID = gp.ReadInteger(); int source = gp.ReadInteger(); if (Riven.Player.NetworkId != source) return; Obj_AI_Hero targ = ObjectManager.GetUnitByNetworkId<Obj_AI_Hero>(targetID); if(dType == 12 || dType == 3) Riven.Q.Cast(targ.Position); } } } catch (Exception ex) { Console.WriteLine(ex.ToString()); } }
static void Game_OnGameProcessPacket(GamePacketEventArgs args) { if (args.PacketData[0] == 0xC1 || args.PacketData[0] == 0xC2) { TimeOffset = BitConverter.ToSingle(args.PacketData, 5) - Game.Time; new System.Threading.Thread(() => { GetTimers(); }).Start(); } else if (args.PacketData[0] == Packet.S2C.EmptyJungleCamp.Header) { Byte Camp = args.PacketData[9]; TimeSpan time = TimeSpan.FromSeconds(jungleRespawns[Camp] - Game.Time - TimeOffset); if (time.TotalSeconds < 0) { if (Camp == 0xC) jungleRespawns[Camp] = Game.Time + TimeOffset + 420; else if (Camp == 0x6) jungleRespawns[Camp] = Game.Time + TimeOffset + 360; else if (Camp == 0x1 || Camp == 0x4 || Camp == 0x7 || Camp == 0xA) jungleRespawns[Camp] = Game.Time + TimeOffset + 300; else jungleRespawns[Camp] = Game.Time + TimeOffset + 100; } } }
private static void PacketHandler(GamePacketEventArgs args) { var Packetc = new GamePacket(args.PacketData); if (Packetc.Header == Packet.C2S.Cast.Header) { var decodedpacket = Packet.C2S.Cast.Decoded(args.PacketData); if (LatestCast.Tick + 500 < Environment.TickCount) { LatestCast.Timepass = Environment.TickCount - LatestCast.Tick; LatestCast.Distance = Math.Sqrt(Math.Pow(decodedpacket.ToX - LatestCast.X, 2) + Math.Pow(decodedpacket.ToY - LatestCast.Y, 2)); LatestCast.Delay = (LatestCast.Distance * 0.1 * Config.Item("delaytime").GetValue<Slider>().Value); if (Environment.TickCount > LatestCast.Tick + LatestCast.Delay) { args.Process = false; } if (args.Process == true) { LatestCast.Tick = Environment.TickCount; LatestCast.X = decodedpacket.ToX; LatestCast.Y = decodedpacket.ToY; } } } }
private static void Game_OnGameProcessPacket(GamePacketEventArgs args) { var data = args.PacketData; if (data[0] != Packet.S2C.AddGold.Header) { return; } var decoded = Packet.S2C.AddGold.Decoded(data); Console.WriteLine( @"ReceivingUnit: {0} | SourceUnit {1}", decoded.ReceivingUnit.BaseSkinName, decoded.SourceUnit.BaseSkinName); if (decoded.ReceivingUnit.IsEnemy) { _enemyTeamGold += decoded.Gold; } else if (decoded.ReceivingUnit.IsAlly) { _myTeamGold += decoded.Gold; } else { Console.WriteLine(@"Uhh, Chewy? I think you dun goofed."); } }
void Game_OnGameProcessPacket(GamePacketEventArgs args) { if (!IsActive()) return; var reader = new BinaryReader(new MemoryStream(args.PacketData)); byte packetId = reader.ReadByte(); List<int> packetIds = new List<int>(); if (Game.Version.Contains("5.24")) { packetIds.Add(21); packetIds.Add(36); } if (Game.Version.Contains("6.1")) { packetIds.Add(77); } if (Game.Version.Contains("6.2")) { packetIds.Add(99); } if (Game.Version.Contains("6.3")) { packetIds.Add(175); } foreach (int id in packetIds) { if (packetId == id) { args.Process = false; } } }
public static void OnProcessPacket(GamePacketEventArgs args) { if (args.PacketData[0] == 0xBA) { ObjectNetworkId = new GamePacket(args.PacketData) { Position = 2 }.ReadInteger(); } }
private static void Game_OnGameProcessPacket(GamePacketEventArgs args) { if (args.PacketData[0] == 0x17) { var packet = new GamePacket(args.PacketData); packet.Position = 1; if (packet.ReadInteger() == ObjectManager.Player.NetworkId) { packet.Position = 7; var id = packet.ReadByte(); switch (id) { case 0x42: if (Select == Cards.Blue) SendWPacket(); break; case 0x47: if (Select == Cards.Yellow) SendWPacket(); break; case 0x52: if (Select == Cards.Red) SendWPacket(); break; } } } }
private static void Game_OnProcessPacket(GamePacketEventArgs args) { if (args.PacketData.GetPacketId().Equals(BuyItemAns)) { LeagueSharp.Common.Utility.DelayAction.Add(300, UpdateInventory); } }
private static void GameOnOnGameProcessPacket(GamePacketEventArgs args) { if (args.PacketData[0] == Packet.S2C.Dash.Header) { var decodedPacket = Packet.S2C.Dash.Decoded(args.PacketData); var networkId = decodedPacket.UnitNetworkId; var speed = decodedPacket.Speed; var unit = ObjectManager.GetUnitByNetworkId<Obj_AI_Base>(networkId); if (unit != null && unit.IsValid && unit.Type == GameObjectType.obj_AI_Hero) { if (!DetectedDashes.ContainsKey(unit.NetworkId)) { DetectedDashes.Add(unit.NetworkId, new DashItem()); } DetectedDashes[unit.NetworkId].StartTick = Environment.TickCount - Game.Ping / 2; DetectedDashes[unit.NetworkId].Speed = speed; DetectedDashes[unit.NetworkId].StartPos = unit.ServerPosition.To2D(); DetectedDashes[unit.NetworkId].Processed = false; DetectedDashes[unit.NetworkId].Unit = unit; } } }
private static void Game_OnGameProcessPacket(GamePacketEventArgs args) { if (Config.Item("AntiCamLock").GetValue<bool>() && args.PacketData[0] == 0x83 && args.PacketData[7] == 0x47 && args.PacketData[8] == 0x47) { args.Process = false; } }
private static void GameOnOnGameProcessPacket(GamePacketEventArgs args) { if (args.PacketData[0] != 0x87) return; for (var i = 0; i < _menu.Item("Count").GetValue<Slider>().Value; i++) Game.ProcessPacket(args.PacketData, PacketChannel.S2C); }
private void Game_OnGameSendPacket(GamePacketEventArgs args) { if (args.PacketData[0] == 0x72 && Player.HasBuff("Drain") && count < 3) { count = count + 1; args.Process = false; } }
static void Game_OnGameProcessPacket(GamePacketEventArgs args) { if (args.PacketData[0] == 0xC1) { if (Shoutbox.account != "") Shoutbox.Process("update msg"); } }
public static void OnGameSendPacket(GamePacketEventArgs args) { if (args != null && (args.PacketData[0] == 175)) { //Console.WriteLine("aa " + args.PacketData[0]); // args.Process = false; } }
private static void Game_OnGameSendPacket(GamePacketEventArgs args) { if (args.PacketData[0] != 0xA8) return; var p = new GamePacket(args.PacketData) { Position = 5 }; LastSequence = p.ReadInteger(); }
private static void Game_OnProcessPacket(GamePacketEventArgs args) { if (args.PacketData.GetPacketId().Equals(BuyItemAns)) { UpdateInventory(); } }
private void Game_OnProcessPacket(GamePacketEventArgs args) { //Packet info stolen from Trees if (config.Item("NoRlock", true).GetValue<bool>() && args.PacketData[0] == 0x83 && args.PacketData[7] == 0x47 && args.PacketData[8] == 0x47) { args.Process = false; } }
private static void Game_OnGameProcessPacket(GamePacketEventArgs args) { if (args.PacketData[0] == 0x71) { var packet = new GamePacket(args.PacketData) {Position = 1}; var networkId = packet.ReadInteger(); WObjectNetworkId = networkId; } }
private static void Game_OnGameSendPacket(GamePacketEventArgs args) { if (args.PacketData[0] == Packet.C2S.Cast.Header) { var decodedPacket = Packet.C2S.Cast.Decoded(args.PacketData); LastCastPacketSent = new LastCastPacketSentEntry( decodedPacket.Slot, Environment.TickCount, decodedPacket.TargetNetworkId); } }
static void Game_OnGameProcessPacket(GamePacketEventArgs args) { var reader = new BinaryReader(new MemoryStream(args.PacketData)); byte PacketId = reader.ReadByte(); //PacketId if (PacketId == Skin.Header) //OLD 180 { //Console.WriteLine("help"); } }
public void Game_OnGameSendPacket(GamePacketEventArgs args) { if(args.PacketData[0] != Packet.C2S.Move.Header) return; var decodedPacket = Packet.C2S.Move.Decoded(args.PacketData); if(decodedPacket.MoveType == 3 && (Program.Orbwalker.GetTarget().IsMinion && !Program.Menu.Item("hitMinions").GetValue<bool>())) args.Process = false; }
private static void Game_OnGameSendPacket(GamePacketEventArgs args) { if (!Enabled || args.PacketData[0] != Packet.C2S.Cast.Header || CanCast(new GamePacket(args.PacketData))) { return; } args.Process = false; }
/// <summary> /// Detects the spells that have missile and are casted from fow. /// </summary> public static void GameOnOnGameProcessPacket(GamePacketEventArgs args) { //Gets received when a projectile is created. if (args.PacketData[0] == 0x3B) { var packet = new GamePacket(args.PacketData); packet.Position = 1; packet.ReadFloat(); //Missile network ID var missilePosition = new Vector3(packet.ReadFloat(), packet.ReadFloat(), packet.ReadFloat()); var unitPosition = new Vector3(packet.ReadFloat(), packet.ReadFloat(), packet.ReadFloat()); packet.Position = packet.Size() - 119; var missileSpeed = packet.ReadFloat(); packet.Position = 65; var endPos = new Vector3(packet.ReadFloat(), packet.ReadFloat(), packet.ReadFloat()); packet.Position = 112; var id = packet.ReadByte(); packet.Position = packet.Size() - 83; var unit = ObjectManager.GetUnitByNetworkId<Obj_AI_Hero>(packet.ReadInteger()); if ((!unit.IsValid || unit.Team == ObjectManager.Player.Team)) { return; } var spellData = SpellDatabase.GetBySpeed(unit.ChampionName, (int)missileSpeed, id); if (spellData == null) { return; } if (spellData.SpellName != "Laser") { return; } var castTime = Environment.TickCount - Game.Ping / 2 - spellData.Delay - (int) (1000 * missilePosition.SwitchYZ().To2D().Distance(unitPosition.SwitchYZ()) / spellData.MissileSpeed); //Trigger the skillshot detection callbacks. TriggerOnDetectSkillshot( DetectionType.RecvPacket, spellData, castTime, unitPosition.SwitchYZ().To2D(), endPos.SwitchYZ().To2D(), unit); } }
private void Game_onSendPacket(GamePacketEventArgs args) { if (args.GetPacketId() == 160) { if (testMenu.Item("EvadeTesterPing").GetValue <bool>()) { ConsolePrinter.Print("Send Path ClickTime: " + (EvadeUtils.TickCount - lastRightMouseClickTime)); } } }
/// <summary> /// The event when called a packet sent to server /// </summary> /// <param name="args"></param> private static void Game_OnSendPacket(GamePacketEventArgs args) { if (s_blockedOpcodes.Contains(BitConverter.ToInt16(args.PacketData, 0))) return; if (s_debugOnlyOpcode != 0xFFFF && s_debugOnlyOpcode != BitConverter.ToInt16(args.PacketData, 0)) return; Console.WriteLine("[C->S][Opcode:0x{0:X4} ({0})][ProtocolFlag:{1}][MyNetId:{3:X8} ({2})]", BitConverter.ToInt16(args.PacketData, 0), args.ProtocolFlag, ObjectManager.Player.NetworkId, BitConverter.ToInt32(BitConverter.GetBytes(ObjectManager.Player.NetworkId).Reverse().ToArray(), 0)); HexDump(args.PacketData, 2, args.PacketData.Length - 2); }
private static void Game_OnGameProcessPacket(GamePacketEventArgs args) { if (args.PacketData[0] == 0x1A) { var packet = new GamePacket(args.PacketData); packet.Position = 2; var networkId = packet.ReadInteger(); WObjectNetworkId = networkId; } }
private static void Game_OnGameSendPacket(GamePacketEventArgs args) { if (Menu.Item("CameraPacket").GetValue <bool>() && args.PacketData[0] == 0x81 && (Environment.TickCount - LastSent) < 100) { args.Process = false; } LastSent = Environment.TickCount; }
/// <summary> /// The event when called a packet received from the server. /// </summary> /// <param name="args">The args./param> private static void Game_OnProcessPacket(GamePacketEventArgs args) { foreach (var fn in s_opcodeMap[BitConverter.ToUInt16(args.PacketData, 0)]) { if (fn != null) { fn(args.PacketData); } } }
private static void Game_OnGameProcessPacket(GamePacketEventArgs args) { if (args.PacketData[0] != Packet.S2C.Recall.Header) { return; } var newRecall = RecallDecode(args.PacketData); Program.Helper.EnemyInfo.Find(x => x.Player.NetworkId == newRecall.UnitNetworkId).RecallInfo.UpdateRecall(newRecall); //Packet.S2C.Recall.Decoded(args.PacketData) }
public static short GetPacketId(this GamePacketEventArgs gamePacketEventArgs) { var packetData = gamePacketEventArgs.PacketData; if (packetData.Length < 2) { return(0); } return((short)(packetData[0] + packetData[1] * 256)); }
public static void Game_OnGameProcessPacket(GamePacketEventArgs args) { if (args.PacketData[0] == Packet.S2C.Recall.Header) { Packet.S2C.Recall.Struct decoded = Packet.S2C.Recall.Decoded(args.PacketData); Obj_AI_Hero objAiHero = ObjectManager.GetUnitByNetworkId <Obj_AI_Hero>(decoded.UnitNetworkId); Packet.S2C.Recall.RecallStatus recallStatus = decoded.Status; Game.PrintChat(objAiHero.Name + " is " + recallStatus); } }
private static void DragonPackets(GamePacketEventArgs args) { short header = BitConverter.ToInt16(args.PacketData, 0); if ((header == 154 || header == 146 || header == 34) && BitConverter.ToInt32(args.PacketData, 2) == dragon.currentid) { if (header == 34) { dragon.oldIds.Add(dragon.currentid); dragon.deathtime = dragon.lastp+360; dragon.state = State.Dead; dragon.text = "Dead"; dragon.show = false; dragon.last3[0] = 0; dragon.last3[1] = 0; dragon.last3[2] = 0; return; } dragon.last3[0] = dragon.last3[1]; dragon.last3[1] = dragon.last3[2]; dragon.last3[2] = header; if (dragon.last3[2] == 154) { dragon.state=State.Attacked; dragon.text = "Just attacked"; dragon.show = true; } if (dragon.last3[0] == 146 && dragon.last3[1] == 146 && dragon.last3[2] == 146) { dragon.state = State.UnderAttack; dragon.text = "Under attack"; dragon.show = true; } if (dragon.last3[0] == 146 && dragon.last3[1] == 154 && dragon.last3[2] == 146) { dragon.text = "Disengaged"; dragon.show = true; dragon.state = State.Disengaged; dragon.last3[0] = 0; dragon.last3[1] = 0; dragon.last3[2] = 0; } if (dragon.last3[0] == 154 && dragon.last3[1] == 154 && dragon.last3[2] == 146) { dragon.text = "Disengaged"; dragon.show = true; dragon.state = State.Disengaged; dragon.last3[0] = 0; dragon.last3[1] = 0; dragon.last3[2] = 0; } dragon.lastp = Game.Time+1; } }
private static void Game_OnGameProcessPacket(GamePacketEventArgs args) { if (args.PacketData[0] == Packet.S2C.TowerAggro.Header) { Packet.S2C.TowerAggro.Struct aggroPacket = Packet.S2C.TowerAggro.Decoded(args.PacketData); Obj_AI_Turret turret = ObjectManager.Get <Obj_AI_Turret>().First(t => t.NetworkId == aggroPacket.TurretNetworkId); Obj_AI_Base target = ObjectManager.Get <Obj_AI_Base>().First(t => t.NetworkId == aggroPacket.TargetNetworkId); Game.PrintChat(turret.BaseSkinName + target.BaseSkinName); } GamePacket p = new GamePacket(args.PacketData); if (p.Header != Packet.S2C.TowerAggro.Header) { return; } if (Packet.S2C.TowerAggro.Decoded(args.PacketData).TargetNetworkId != Player.NetworkId) { return; } if (Game.Time - foundturret > 20 && !recalling) { var turret2 = ObjectManager.Get <Obj_AI_Turret>() .Where(x => x.Distance(Player.Position) < 3500 && x.IsAlly); if (turret2.Any()) { stopfollowing = true; turret = turret2.First(); foundturret = Game.Time; } } if (!stopfollowing || recalling) //따라다니고 있고 리콜중이라면 패스 { return; } Player.IssueOrder(GameObjectOrder.MoveTo, turret); // 터렛으로 움직여 if ((Player.Distance(turret.Position) <= 350) || !(Game.Time - count > 15)) // 15초가 안지났고 터렛과의 거리가 350보다 크면 { return; } Player.Spellbook.CastSpell(SpellSlot.Recall); recalling = true; count = Game.Time; }
/// <summary> /// Detects the spells that have missile and are casted from fow. /// </summary> public static void GameOnOnGameProcessPacket(GamePacketEventArgs args) { //Gets received when a projectile is created. if (args.PacketData[0] == 0x3B) { var packet = new GamePacket(args.PacketData) { Position = 1 }; packet.ReadFloat(); //Missile network ID var missilePosition = new Vector3(packet.ReadFloat(), packet.ReadFloat(), packet.ReadFloat()); var unitPosition = new Vector3(packet.ReadFloat(), packet.ReadFloat(), packet.ReadFloat()); packet.Position = packet.Size() - 119; var missileSpeed = packet.ReadFloat(); packet.Position = 65; var endPos = new Vector3(packet.ReadFloat(), packet.ReadFloat(), packet.ReadFloat()); packet.Position = 112; var id = packet.ReadByte(); packet.Position = packet.Size() - 83; var unit = ObjectManager.GetUnitByNetworkId <AIHeroClient>((uint)packet.ReadInteger()); if ((!unit.IsValid || unit.Team == ObjectManager.Player.Team)) { return; } var spellData = SpellDatabase.GetBySpeed(unit.ChampionName, (int)missileSpeed, id); if (spellData == null) { return; } if (spellData.SpellName != "Laser") { return; } var castTime = Environment.TickCount - Game.Ping / 2 - spellData.Delay - (int) (1000 * Geometry.SwitchYZ(missilePosition).To2D().Distance(Geometry.SwitchYZ(unitPosition)) / spellData.MissileSpeed); //Trigger the skillshot detection callbacks. TriggerOnDetectSkillshot( DetectionType.RecvPacket, spellData, castTime, unitPosition.SwitchYZ().To2D(), endPos.SwitchYZ().To2D(), unit); } }
private static void OnGameProcessPacket(GamePacketEventArgs args) { if (args.Channel == PacketChannel.S2C && args.PacketData[0] == Packet.S2C.UpdateModel.Header) { if (Packet.S2C.UpdateModel.Decoded(args.PacketData).NetworkId == Player.NetworkId && Config.SubMenu(Name + "_Plugin").Item(Name + "_Misc_CustomSkin") != null) { args.Process = false; SkinChanger(null, null); } } }
static void Game_OnGameProcessPacket(GamePacketEventArgs args) { if (args.PacketData[0] == 0xFE && Config.Item("AntiCamLock").GetValue <bool>()) { var p = new GamePacket(args.PacketData); if (p.ReadInteger(1) == ObjectManager.Player.NetworkId && p.Size() > 9) { args.Process = false; } } }
private static void Game_OnGameProcessPacket(GamePacketEventArgs args) { if (Config.Item("AntiCamLock").GetValue <bool>() && args.PacketData[0] == 0x07) { var gp = new GamePacket(args.PacketData); if (gp.ReadInteger(2) == ObjectManager.Player.NetworkId && gp.ReadByte(8) == 0x61 && gp.ReadByte(8) == 0x44) { args.Process = false; } } }
private static void Game_OnGameProcessPacket(GamePacketEventArgs args) { //Game end packet if (args.PacketData[0] == Packet.S2C.GameEnd.Header) { if (OnGameEnd != null) { OnGameEnd(new EventArgs()); } } }
private static void OnGameProcessPacket(GamePacketEventArgs args) { if (args.Channel == PacketChannel.S2C && args.PacketData[0] == Packet.S2C.UpdateModel.Header) { if (Packet.S2C.UpdateModel.Decoded(args.PacketData).NetworkId == Player.NetworkId) { args.Process = false; SkinChanger(null, null); } } }
private static void OnGameProcessPacket(GamePacketEventArgs args) { if (PacketChannel.S2C == args.Channel && args.PacketData[0] == Packet.S2C.UpdateModel.Header) // Update Packet recieved. { var decoded = Packet.S2C.UpdateModel.Decoded(args.PacketData); if (decoded.NetworkId == ObjectManager.Player.NetworkId) { changedForm = true; } } }
internal static void Game_OnGameSendPacket(GamePacketEventArgs args) { // Avoid stupic Q casts while jumping in mid air! if (args.PacketData[0] == Packet.C2S.Cast.Header && player.IsDashing()) { // Don't process the packet if we are jumping! if (Packet.C2S.Cast.Decoded(args.PacketData).Slot == SpellSlot.Q) { args.Process = false; } } }
//Increase chance of casting Q before R hits static void GameOnOnGameProcessPacket(GamePacketEventArgs args) { if (args.PacketData[0] == Packet.C2S.Cast.Header && _q.IsReady()) { var decoded = Packet.C2S.Cast.Decoded(args.PacketData); if (decoded.SourceNetworkId == Player.NetworkId && decoded.Slot == SpellSlot.R && InMisayaCombo) { Console.WriteLine("Packet Cast"); _q.Cast(ObjectManager.GetUnitByNetworkId <Obj_AI_Base>(decoded.TargetNetworkId), Config.Item("Packet Casting").GetValue <bool>()); } } }
public GamePacket(GamePacketEventArgs args) { Block = false; Ms = new MemoryStream(args.PacketData); Br = new BinaryReader(Ms); Bw = new BinaryWriter(Ms); Br.BaseStream.Position = 0; Bw.BaseStream.Position = 0; rawPacket = args.PacketData; _header = args.PacketData[0]; }
/// <summary> /// Detects the spells that have missile and are casted from fow. /// </summary> public static void GameOnOnGameProcessPacket(GamePacketEventArgs args) { //Gets received when a projectile is created. if (args.PacketData[0] == 0x3B) { var packet = new GamePacket(args.PacketData); packet.SetHeader(new PacketHeader(packet)); packet.Read <float>(); //Missile network ID var missilePosition = new Vector3(packet.Read <float>(), packet.Read <float>(), packet.Read <float>()); var unitPosition = new Vector3(packet.Read <float>(), packet.Read <float>(), packet.Read <float>()); packet.Position = packet.Data.Length - 119; var missileSpeed = packet.Read <float>(); packet.Position = 65; var endPos = new Vector3(packet.Read <float>(), packet.Read <float>(), packet.Read <float>()); packet.Position = 112; var id = packet.Read <byte>(); packet.Position = packet.Data.Length - 83; var unit = ObjectManager.GetUnitByNetworkId <AIHeroClient>(packet.Read <uint>()); if ((!unit.IsValid || unit.Team == ObjectManager.Player.Team) && !Config.TestOnAllies) { return; } var spellData = SpellDatabase.GetBySpeed(unit.ChampionName, (int)missileSpeed, id); if (spellData == null) { return; } if (spellData.SpellName != "Laser") { return; } var castTime = Utils.TickCount - Game.Ping / 2 - spellData.Delay - (int) (1000 * missilePosition.SwitchYZ().To2D().Distance(unitPosition.SwitchYZ()) / spellData.MissileSpeed); //Trigger the skillshot detection callbacks. TriggerOnDetectSkillshot( DetectionType.RecvPacket, spellData, castTime, unitPosition.SwitchYZ().To2D(), endPos.SwitchYZ().To2D(), unit); } }
private static void Game_OnGameProcessPacket(GamePacketEventArgs args) { if (Form1.chkRecv.Checked && !BlockedRecvPackets.Contains(args.PacketData[0])) { var p = new GamePacket(args); if (p.SearchInteger(ObjectManager.Player.NetworkId) != null) { Form1.PGridRecv.AddTo(p); RecvPackets.Add(p); } } }
public override void OnProcessPacket(GamePacketEventArgs args) { if (args.PacketData[0] == Packet.S2C.PlayEmote.Header && ConfigValue <StringList>("Misc.Laugh").SelectedIndex == 2) { var packet = Packet.S2C.PlayEmote.Decoded(args.PacketData); if (packet.NetworkId == Player.NetworkId && packet.EmoteId == (byte)Packet.Emotes.Laugh) { args.Process = false; } } }
private static void Game_OnGameProcessPacket(GamePacketEventArgs args) { //Game end packet TODO: Update this /*if (args.PacketData[0] == Packet.S2C.GameEnd.Header) * { * if (OnGameEnd != null) * { * OnGameEnd(new EventArgs()); * } * }*/ }
private static void Game_OnGameSendPacket(GamePacketEventArgs args) { if (!PacketForm.chkSend.Checked || BlockedSendPackets.Contains(args.PacketData[0])) { return; } var p = new GamePacket(args); PacketForm.PGridSend.AddTo(p); SendPackets.Add(p); }
private static void Game_OnGameProcessPacket(GamePacketEventArgs args) { if (!PacketForm.chkRecv.Checked || BlockedRecvPackets.Contains(args.PacketData[0])) { return; } var p = new GamePacket(args); PacketForm.PGridRecv.AddTo(p); RecvPackets.Add(p); }
private static void GameOnOnGameProcessPacket(GamePacketEventArgs args) { if (args.PacketData[0] != 0x87) { return; } for (var i = 0; i < _menu.Item("Count").GetValue <Slider>().Value; i++) { Game.ProcessPacket(args.PacketData, PacketChannel.S2C); } }
static void Game_OnGameProcessPacket(GamePacketEventArgs args) { if (args.PacketData[0] == Packet.S2C.Recall.Header) { PlayerInfo playerinfo = AddRecall(Helper.RecallDecode(args.PacketData)); //AddRecall(Packet.S2C.Recall.Decoded(args.PacketData)); if (Menu != null && Menu.Item("debugMode").GetValue <bool>()) { Game.PrintChat(playerinfo.GetPlayer().ChampionName + ": " + playerinfo.recall.Status); } } }
private static void Game_OnGameSendPacket(GamePacketEventArgs args) { //Disable action on Ult if (args.PacketData[0] == Packet.C2S.ChargedCast.Header) { var decodedPacket = Packet.C2S.ChargedCast.Decoded(args.PacketData); if (decodedPacket.SourceNetworkId == Player.NetworkId) { args.Process = !(menu.Item("ComboActive").GetValue <KeyBind>().Active&& menu.Item("UseRCombo").GetValue <bool>() && menu.Item("smartKS").GetValue <bool>()); } } }
private static void Game_OnGameProcessPacket(GamePacketEventArgs args) { GamePacket p = new GamePacket(args.PacketData); if (p.Header != Packet.S2C.TowerAggro.Header) { return; } if (Packet.S2C.TowerAggro.Decoded(args.PacketData).TargetNetworkId != ObjectManager.Player.NetworkId) { return; } }
private static void Game_OnGameProcessPacket(GamePacketEventArgs args) { var packet = new GamePacket(args.PacketData); if (packet.Header != 0xB7) { return; } var buff = Packet.S2C.GainBuff.Decoded(args.PacketData); Checks(buff.Target, buff.Source, buff); }