static void ServiceBusListener_OnGameEventReceived(object sender, GamePacketArgs e) { _received++; var elapsed = _stopwath.ElapsedMilliseconds - int.Parse(e.GamePacket.GameEvent.Properties["StartMilliseconds"]); Console.WriteLine(string.Format("Echo GameEvent received in \t{0} milliseconds.", elapsed)); }
private void RoleTaskRunner_OnGamePacketCompleted(object sender, GamePacketArgs e) { Console.WriteLine("Completed"); }
private void Receiver_OnGamePacketCompleted(object sender, GamePacketArgs e) { _success++; }