Beispiel #1
0
        static void ServiceBusListener_OnGameEventReceived(object sender, GamePacketArgs e)
        {
            _received++;

            var elapsed = _stopwath.ElapsedMilliseconds - int.Parse(e.GamePacket.GameEvent.Properties["StartMilliseconds"]);

            Console.WriteLine(string.Format("Echo GameEvent received in \t{0} milliseconds.", elapsed));
        }
Beispiel #2
0
 private void RoleTaskRunner_OnGamePacketCompleted(object sender, GamePacketArgs e)
 {
     Console.WriteLine("Completed");
 }
Beispiel #3
0
 private void Receiver_OnGamePacketCompleted(object sender, GamePacketArgs e)
 {
     _success++;
 }