public override void OnEnter() { base.OnEnter(); if (Fsm.isPrefab) { gameObject.SetActive(active); } else { var targetTransform = GameObjectUtilities.FindByName(Fsm.transform, gameObject.name); targetTransform.gameObject.SetActive(active); } }
public override void OnEnter() { base.OnEnter(); if (Fsm.isPrefab) { gameObject.SetActive(active); } else { var targetTransform = GameObjectUtilities.FindByName(Fsm.transform, gameObject.name); targetTransform.gameObject.SetActive(active); } }