public void Add(GameObject item) => playerInventory.Add(item);
private void OnEnable() => runtimeSet.Add(gameObject);
private void Awake() { set.Add(gameObject); }
private void OnEnable() { trees.Add(this.gameObject); }
void Start() { set.Add(gameObject); }
public void Add_NewGameObject_ShouldBeAbleToGetGameObject() { _set.Add("Test", _gameObject); _set.Get("Test").Should().Be(_gameObject); }