Example #1
0
 public void Add(GameObject item) => playerInventory.Add(item);
Example #2
0
 private void OnEnable() => runtimeSet.Add(gameObject);
 private void Awake()
 {
     set.Add(gameObject);
 }
Example #4
0
 private void OnEnable()
 {
     trees.Add(this.gameObject);
 }
Example #5
0
 void Start()
 {
     set.Add(gameObject);
 }
            public void Add_NewGameObject_ShouldBeAbleToGetGameObject()
            {
                _set.Add("Test", _gameObject);

                _set.Get("Test").Should().Be(_gameObject);
            }