private void Start()
 {
     _mainPlayer = GameObjectFinder.FindMainPlayer();
     if (_mainPlayer != null)
     {
         _speakerIcon = _mainPlayer.transform.GetChild(2).GetChild(1).gameObject;
     }
 }
 // Check if game objects have been found
 private void Update()
 {
     if (_mainPlayer == null)
     {
         _mainPlayer = GameObjectFinder.FindMainPlayer();
         if (_mainPlayer != null)
         {
             _speakerIcon = _mainPlayer.transform.GetChild(2).GetChild(1).gameObject;
         }
         else
         {
             return;
         }
     }
 }