private void SetPlayerGameMode(GameModeOption gameMode) { Log.Info("Recieved initial sync packet with game mode " + gameMode); GameModeUtils.SetGameMode(gameMode, GameModeOption.None); }
private void SetPlayerGameMode(ServerGameMode gameMode) { Log.Info($"Received initial sync packet with gamemode {gameMode}"); GameModeUtils.SetGameMode((GameModeOption)(int)gameMode, GameModeOption.None); }
public override void Process(GameModeChanged packet) { GameModeUtils.SetGameMode((GameModeOption)(int)packet.GameMode, GameModeOption.None); }