Example #1
0
 private void SetPlayerGameMode(GameModeOption gameMode)
 {
     Log.Info("Recieved initial sync packet with game mode " + gameMode);
     GameModeUtils.SetGameMode(gameMode, GameModeOption.None);
 }
 private void SetPlayerGameMode(ServerGameMode gameMode)
 {
     Log.Info($"Received initial sync packet with gamemode {gameMode}");
     GameModeUtils.SetGameMode((GameModeOption)(int)gameMode, GameModeOption.None);
 }
 public override void Process(GameModeChanged packet)
 {
     GameModeUtils.SetGameMode((GameModeOption)(int)packet.GameMode, GameModeOption.None);
 }