private void Awake() { gameManager = GameManager_Online.Instance; particle = transform.GetChild(0).gameObject.GetComponent <ParticleSystem>(); transform.GetChild(0).gameObject.GetComponent <ParticleSystemRenderer>().sortingOrder = GetComponent <SpriteRenderer>().sortingOrder + 1; }
private void Awake() { cannonInPosition = false; gameManager = GameManager_Online.Instance; parent_tower = transform.parent.parent.gameObject.GetComponent <Tower_Online>(); }
private void Awake() { gameManager = GameManager_Online.Instance; }