private void Awake()
    {
        gameManager = GameManager_Online.Instance;

        particle = transform.GetChild(0).gameObject.GetComponent <ParticleSystem>();

        transform.GetChild(0).gameObject.GetComponent <ParticleSystemRenderer>().sortingOrder = GetComponent <SpriteRenderer>().sortingOrder + 1;
    }
Пример #2
0
 private void Awake()
 {
     cannonInPosition = false;
     gameManager      = GameManager_Online.Instance;
     parent_tower     = transform.parent.parent.gameObject.GetComponent <Tower_Online>();
 }
Пример #3
0
 private void Awake()
 {
     gameManager = GameManager_Online.Instance;
 }