public void Die() { Debug.Log("사망"); Destroy(gameObject); GameManager_Dungeon gameManager = FindObjectOfType <GameManager_Dungeon>(); gameManager.ReturnToStartPoint(); }
public void Die() { GameManager_Dungeon gameManager = FindObjectOfType <GameManager_Dungeon>(); gameManager.ReturnTostartPoint(); }
// Update is called once per frame void Update() { gameMNG_D = FindObjectOfType <GameManager_Dungeon>(); }
// Start is called before the first frame update void Start() { gameMNG_D = FindObjectOfType <GameManager_Dungeon>(); }