void Awake() { //Sets gameManager to this, destroys itself if another instance of gameManager is present in the scene already if (!gameManagerVariation) { gameManagerVariation = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); prizeTypes = new GameObject[] { miniTile, minorTile, maxiTile, majorTile, grandTile }; }
void Awake() { gameManagerVariant = GameObject.Find("GameManagerVariation").GetComponent <GameManagerVariation>(); }