Ejemplo n.º 1
0
    void Awake()
    {
        //Sets gameManager to this, destroys itself if another instance of gameManager is present in the scene already
        if (!gameManagerVariation)
        {
            gameManagerVariation = this;
        }
        else
        {
            Destroy(gameObject);
            return;
        }
        DontDestroyOnLoad(gameObject);

        prizeTypes = new GameObject[] { miniTile, minorTile, maxiTile, majorTile, grandTile };
    }
Ejemplo n.º 2
0
 void Awake()
 {
     gameManagerVariant = GameObject.Find("GameManagerVariation").GetComponent <GameManagerVariation>();
 }