Пример #1
0
    protected override void UpdatePostion()
    {
        go += Time.deltaTime * GameManager.ARMY_SPEED * GameManager.inst.gameSpeed;
        Vector2 pos = Vector2.MoveTowards(startPos, endPos, go);

        transform.position = GameManager3D.XYtoVector3((int)pos.x, (int)pos.y);
    }
Пример #2
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 public void SetUp(BuildingInfo info, Transform parent)
 {
     this.info = info;
     this.transform.position = GameManager3D.XYtoVector3(info.x, info.y);
     this.meshRenderer.materials[1].color = Data.inst.colorList[info.colorCode];
     this.meshFilter.mesh = Data.inst.cityInfos[info.buildingCode].mesh;
     this.transform.SetParent(parent);
 }
Пример #3
0
 public override void SetUp(int x, int y, int typeID, Team team)
 {
     base.SetUp(x, y, typeID, team);
     this.meshFilter.mesh    = Data.inst.cityInfos[typeID].mesh;
     this.transform.position = GameManager3D.XYtoVector3(x, y);
 }