Пример #1
0
    public void BuildCastle3D()
    {
        Vector2 v2 = GameManager3D.Vector3ToXY(transform.position);

        info.x = (int)v2.x;
        info.y = (int)v2.y;

        mapBuilder.BuildCastle3D(info);

        BuildingInfo newInfo = new BuildingInfo(info.buildingCode, info.colorCode, info.x, info.y);

        MakeMapManager.inst.infoList.Add(newInfo);


        /*
         *      if(this.bc2d != null)
         *      {
         *              BoxCollider2D bc2d = a.transform.GetComponent<BoxCollider2D>();
         *              bc2d.offset   = this.bc2d.offset;
         *              bc2d.size     = this.bc2d.size;
         *      }
         */
    }
Пример #2
0
 public override Vector2 GetPostion()
 {
     return(GameManager3D.Vector3ToXY(transform.position));
 }