private void PanelSwitcher(GameManager.SceneStatus status) { switch (status) { case GameManager.SceneStatus.Intro___SceneStart: Intro__.SetActive(true); break; case GameManager.SceneStatus.Intro_0_DeviceCheck: break; case GameManager.SceneStatus.Intro_1_UserCheck: break; case GameManager.SceneStatus.Intro_2_Manual: break; case GameManager.SceneStatus.Intro_3_Narration: break; case GameManager.SceneStatus.Intro_4_FTUser: break; case GameManager.SceneStatus.Intro_5_SkipBtn: break; case GameManager.SceneStatus.Intro_6_IntroTimeOut: break; case GameManager.SceneStatus.Intro_7_IntroEnd: break; } }
private void ValueSetter(GameManager.SceneStatus status) { switch (status) { case GameManager.SceneStatus.Intro___SceneStart: Intro__Text.text = "장비 확인"; break; case GameManager.SceneStatus.Intro_0_DeviceCheck: break; case GameManager.SceneStatus.Intro_1_UserCheck: break; case GameManager.SceneStatus.Intro_2_Manual: break; case GameManager.SceneStatus.Intro_3_Narration: break; case GameManager.SceneStatus.Intro_4_FTUser: break; case GameManager.SceneStatus.Intro_5_SkipBtn: break; case GameManager.SceneStatus.Intro_6_IntroTimeOut: break; case GameManager.SceneStatus.Intro_7_IntroEnd: break; } }