private void PanelSwitcher(GameManager.SceneStatus status)
    {
        switch (status)
        {
        case GameManager.SceneStatus.Intro___SceneStart:
            Intro__.SetActive(true);

            break;

        case GameManager.SceneStatus.Intro_0_DeviceCheck:

            break;

        case GameManager.SceneStatus.Intro_1_UserCheck:

            break;

        case GameManager.SceneStatus.Intro_2_Manual:

            break;

        case GameManager.SceneStatus.Intro_3_Narration:

            break;

        case GameManager.SceneStatus.Intro_4_FTUser:

            break;

        case GameManager.SceneStatus.Intro_5_SkipBtn:

            break;

        case GameManager.SceneStatus.Intro_6_IntroTimeOut:

            break;

        case GameManager.SceneStatus.Intro_7_IntroEnd:

            break;
        }
    }
    private void ValueSetter(GameManager.SceneStatus status)
    {
        switch (status)
        {
        case GameManager.SceneStatus.Intro___SceneStart:
            Intro__Text.text = "장비 확인";

            break;

        case GameManager.SceneStatus.Intro_0_DeviceCheck:

            break;

        case GameManager.SceneStatus.Intro_1_UserCheck:

            break;

        case GameManager.SceneStatus.Intro_2_Manual:

            break;

        case GameManager.SceneStatus.Intro_3_Narration:

            break;

        case GameManager.SceneStatus.Intro_4_FTUser:

            break;

        case GameManager.SceneStatus.Intro_5_SkipBtn:

            break;

        case GameManager.SceneStatus.Intro_6_IntroTimeOut:

            break;

        case GameManager.SceneStatus.Intro_7_IntroEnd:

            break;
        }
    }