protected virtual void GameControl_OnRender(object sender, GraphicsDeviceEventArgs e) { e.GraphicsDevice.Clear(Color.CornflowerBlue); if (_paused) { _persistentGameMain?.Update(); } else { GameMain?.Update(); } if ((GameMain != null) && !_isFinishedGame && GameMain.LazyFinished) { Application.DoEvents(); GameLogger.WriteLine(GameMain.CurrentState.ToString()); if (_currentMatch == _playingReplayGameData.MatchesCount - 1) { _isFinishedGame = true; return; } Player1InputTextBox.Text = ""; Player1OutputTextBox.Text = ""; Player2InputTextBox.Text = ""; Player2OutputTextBox.Text = ""; _currentMatch++; var player1ReplayData = _playingReplayGameData.Matches[_currentMatch].Player1ReplayData; var player1Name = player1ReplayData.OutputLines[0]; Player1NameTextBlock.Text = player1Name; var player2ReplayData = _playingReplayGameData.Matches[_currentMatch].Player2ReplayData; var player2Name = player2ReplayData.OutputLines[0]; Player2NameTextBlock.Text = player2Name; BuildGame(_currentMatch); StartGame(_currentMatch); } if (!_isBuilding) { UpdateTurnChangeComponent(); } }