Пример #1
0
        private void ForceReloadLogList()
        {
            for (int i = DebugCmdContent.transform.childCount - 1; i >= 0; i--)
            {
                Destroy(DebugCmdContent.transform.GetChild(i).gameObject);
            }
            currentLogY = 0;
            currentLogX = 0;
            DebugCmdContent.sizeDelta = new Vector2(100, 30);

            List <GameLogger.LogData> datas = GameLogger.GetLogData();

            foreach (GameLogger.LogData data in datas)
            {
                if (showLogTypes[(int)data.Type])
                {
                    AddLogItem(data);
                }
            }

            UpdateLogCount();
        }