void Awake() { SP = this; user = PlayerPrefs.GetString("playerName", ""); requirePlayerName = true; joinMenuScript = GetComponent<JoinMenuScript>() as JoinMenuScript; gameLobbyScript = GetComponent<GameLobbyScript>() as GameLobbyScript; multiplayerScript = GetComponent<MultiplayerMenuScript>() as MultiplayerMenuScript; OpenMenu("multiplayer"); }
// Use this for initialization void Start() { lobby = GetComponent<GameLobbyScript>(); settings = GetComponent<SettingsMenu>(); networkManager = GetComponent<NetworkManagerScript>(); }
// Use this for initialization void Start() { platformManager = GetComponent<PlatformManagerScript>(); networkManager = GetComponent<NetworkManagerScript>(); spawnManager = GetComponent<SpawnManagerScript>(); menuManager = GetComponent<MenuManager>(); lobby = GetComponent<GameLobbyScript>(); mainMenu = GetComponent<MainMenuScript>(); playerData = GetComponent<PlayerDataScript>(); gameIsActive = false; }
// Use this for initialization void Start() { nextMenu = PauseMenuNextMenu.NONE; networkManager = GetComponent<NetworkManagerScript>(); gameManager = GetComponent<GameManagerScript>(); settings = GetComponent<SettingsMenu>(); mainMenu = GetComponent<MainMenuScript>(); lobby = GetComponent<GameLobbyScript>(); hud = GetComponent<HUDScript>(); }