void Awake()
    {
        SP = this;

        user = PlayerPrefs.GetString("playerName", "");
        requirePlayerName = true;

        joinMenuScript = GetComponent<JoinMenuScript>() as JoinMenuScript;
        gameLobbyScript = GetComponent<GameLobbyScript>() as GameLobbyScript;
        multiplayerScript = GetComponent<MultiplayerMenuScript>() as MultiplayerMenuScript;

        OpenMenu("multiplayer");
    }
Beispiel #2
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 // Use this for initialization
 void Start()
 {
     lobby = GetComponent<GameLobbyScript>();
     settings = GetComponent<SettingsMenu>();
     networkManager = GetComponent<NetworkManagerScript>();
 }
Beispiel #3
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 // Use this for initialization
 void Start()
 {
     platformManager = GetComponent<PlatformManagerScript>();
     networkManager = GetComponent<NetworkManagerScript>();
     spawnManager = GetComponent<SpawnManagerScript>();
     menuManager = GetComponent<MenuManager>();
     lobby = GetComponent<GameLobbyScript>();
     mainMenu = GetComponent<MainMenuScript>();
     playerData = GetComponent<PlayerDataScript>();
     gameIsActive = false;
 }
Beispiel #4
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 // Use this for initialization
 void Start()
 {
     nextMenu = PauseMenuNextMenu.NONE;
     networkManager = GetComponent<NetworkManagerScript>();
     gameManager = GetComponent<GameManagerScript>();
     settings = GetComponent<SettingsMenu>();
     mainMenu = GetComponent<MainMenuScript>();
     lobby = GetComponent<GameLobbyScript>();
     hud = GetComponent<HUDScript>();
 }