Пример #1
0
        /// <summary>
        /// 加载表格
        /// </summary>
        public void LoadDataTable()
        {
            //每个都要loaddata
            Sys_CodeDBModel.LoadData();
            Sys_EffectDBModel.LoadData();
            LocalizationDBModel.LoadData();
            Sys_PrefabDBModel.LoadData();
            Sys_SoundDBModel.LoadData();
            Sys_StorySoundDBModel.LoadData();
            Sys_UIFormDBModel.LoadData();

            Sys_UIItemDBModel.LoadData();

            Sys_SceneDBModel.LoadData();
            Sys_SceneDatailDBModel.LoadData();

            ChapterDBModel.LoadData();
            GameLevelDBModel.LoadData();
            TaskDBModel.LoadData();

            JobDBModel.LoadData();

            //所有加载表格完毕(c#里的)
            //GameEntry.Event.CommonEvent.Dispatch(SysEventId.LoadDataTableComplete);
        }
Пример #2
0
    private IEnumerator Waiter()
    {
        GameLevelDBModel gl = new GameLevelDBModel();

        gl.LoadData();


        Debug.Log(gl.Get(2).Name);
        yield return(new WaitForSeconds(1));
        //List<GameLevelEntity> list = gl.GetList();
        //for (int i = 0; i < list.Count; i++)
        //{
        //    Debug.Log(list[i].Name);
        //}
    }
Пример #3
0
 /// <summary>
 /// 加载表格
 /// </summary>
 public void LoadDataTable()
 {
     //每个表都 LoadData
     ChapterDBModel.LoadData();
     GameLevelDBModel.LoadData();
     TaskDBModel.LoadData();
     JobDBModel.LoadData();
     JobLevelDBModel.LoadData();
     ShopDBModel.LoadData();
     EquipDBModel.LoadData();
     ItemDBModel.LoadData();
     MaterialDBModel.LoadData();
     WorldMapDBModel.LoadData();
     SkillDBModel.LoadData();
     SkillLevelDBModel.LoadData();
 }
Пример #4
0
        public void LoadDataTable()
        {
            //每个表都LoadData
            Sys_UIFormDBModel.LoadData();
            Sys_EffectDBModel.LoadData();
            Sys_PrefabDBModel.LoadData();
            Sys_SoundDBModel.LoadData();
            Sys_StorySoundDBModel.LoadData();
            Sys_UIFormDBModel.LoadData();
            LocalizationBModel.LoadData();

            ChapterDBModel.LoadData();
            GameLevelDBModel.LoadData();
            TaskDBModel.LoadData();

            //所有表Load完毕
            GameEntry.Event.CommonEvent.Dispatch(SysEventId.LoadDataTableComplete);
        }