public static void LoadLevel() { /// TODO: Загрузка уровня. presentLevel = new GameLevel(); presentLevel.Height = 150; presentLevel.Width = 450; presentLevel.Length = 450; presentLevel.Generate(); Gl.glMatrixMode(Gl.GL_PROJECTION); Gl.glLoadIdentity(); DrawingService.Distance = 280; Gl.glFrustum(-5, 5, -5, 5, 30, distance + 75); Gl.glMatrixMode(Gl.GL_MODELVIEW); Gl.glTranslated(0, 0, -45); thread = new Thread(presentLevel.Draw); }