private void IsTouched() { if (myBoxCollider.IsTouchingLayers(LayerMask.GetMask("Obstacle"))) { isAlive = false; gameLevel.GameOver(); } }
public void LooseLife() { lifes--; ball.ResetPosition(); ball.ResetSpeed(); if (lifes <= 0) { gameLevel.GameOver(); } else { lives.UpdateLives(); } }
void OnBecameInvisible() { levelScript.GameOver(); Destroy(this.gameObject); }