public CleanupFlagsSystem(GameInfoContext gameInfo) { _saveFlagsGroup = gameInfo.GetGroup(GameInfoMatcher.SaveGame); _loadFlagsGroup = gameInfo.GetGroup(GameInfoMatcher.LoadGame); }
private void Awake() { _gameInfo = Contexts.sharedInstance.gameInfo; _currStateGroup = _gameInfo.GetGroup(GameInfoMatcher.CurrentState); }