static public int get_auth_key(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_CR_ShakeHands self = (GameFrameworkMessage.Msg_CR_ShakeHands)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.auth_key);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_CR_ShakeHands o;
         o = new GameFrameworkMessage.Msg_CR_ShakeHands();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_auth_key(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_CR_ShakeHands self = (GameFrameworkMessage.Msg_CR_ShakeHands)checkSelf(l);
         System.UInt32 v;
         checkType(l, 2, out v);
         self.auth_key = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }