static public int get_auth_key(IntPtr l) { try { GameFrameworkMessage.Msg_CR_ShakeHands self = (GameFrameworkMessage.Msg_CR_ShakeHands)checkSelf(l); pushValue(l, true); pushValue(l, self.auth_key); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFrameworkMessage.Msg_CR_ShakeHands o; o = new GameFrameworkMessage.Msg_CR_ShakeHands(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_auth_key(IntPtr l) { try { GameFrameworkMessage.Msg_CR_ShakeHands self = (GameFrameworkMessage.Msg_CR_ShakeHands)checkSelf(l); System.UInt32 v; checkType(l, 2, out v); self.auth_key = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }