Пример #1
0
 public static void HandleTurnReady(GameFightTurnReadyMessage message, WorldClient client)
 {
     if (client.Character.Fighting)
     {
         client.Character.FighterMaster.ToggleSyncReady(message.isReady);
     }
 }
 public static void HandleTurnReady(GameFightTurnReadyMessage message, WorldClient client)
 {
     if (client.Character.FighterInstance != null)
     {
         client.Character.FighterInstance.Fight.Synchronizer.ToggleReady(client.Character.FighterInstance);
     }
 }
Пример #3
0
 public static void HandleGameFightTurnReadyMessage(WorldClient client, GameFightTurnReadyMessage message)
 {
     if (client.Character.IsFighting())
     {
         client.Character.Fighter.ToggleTurnReady(message.isReady);
     }
 }
Пример #4
0
        public static void GameFightTurnReadyRequestMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
        {
            GameFightTurnReadyRequestMessage msg = (GameFightTurnReadyRequestMessage)message;

            using (BigEndianReader reader = new BigEndianReader(packetDatas))
            {
                msg.Deserialize(reader);
            }
            GameFightTurnReadyMessage msg2 = new GameFightTurnReadyMessage(true);

            account.SocketManager.Send(msg2);
        }