public static void HandleTurnReady(GameFightTurnReadyMessage message, WorldClient client) { if (client.Character.Fighting) { client.Character.FighterMaster.ToggleSyncReady(message.isReady); } }
public static void HandleTurnReady(GameFightTurnReadyMessage message, WorldClient client) { if (client.Character.FighterInstance != null) { client.Character.FighterInstance.Fight.Synchronizer.ToggleReady(client.Character.FighterInstance); } }
public static void HandleGameFightTurnReadyMessage(WorldClient client, GameFightTurnReadyMessage message) { if (client.Character.IsFighting()) { client.Character.Fighter.ToggleTurnReady(message.isReady); } }
public static void GameFightTurnReadyRequestMessageTreatment(Message message, byte[] packetDatas, AccountUC account) { GameFightTurnReadyRequestMessage msg = (GameFightTurnReadyRequestMessage)message; using (BigEndianReader reader = new BigEndianReader(packetDatas)) { msg.Deserialize(reader); } GameFightTurnReadyMessage msg2 = new GameFightTurnReadyMessage(true); account.SocketManager.Send(msg2); }