public async void 局部刷新Task() { HFLog.C("开始局部刷新task"); LambdaUpdateTask task = GameFactory.CreateEntity <LambdaUpdateTask>(); int a = 0; await task.Wait(delegate(LambdaUpdateTask t, object o) { a += (int)o; HFLog.C("局部刷新task " + a); if (a >= 100) { t.CompleteTask(); } }, new UniTaskCompletionSource(), 1); HFLog.C("完成局部刷新task"); }
public void 数据观察另一种实现() { Test2Entity entity = GameFactory.CreateEntity <Test2Entity>(); }