public virtual void OnEnable() { GameEvents.AddGameStateEnteredListener(SetGameState); GameEvents.AddGameStateEnteredListener(DidEnterGameState); GameEvents.AddGameStateExitListener(WillExitGameState); }
public virtual void OnEnable() { GameEvents.AddGameStateEnteredListener(SetGameState); GameEvents.AddGameStateEnteredListener(DidEnterGameState); GameEvents.AddGameStateExitListener(WillExitGameState); }