void Start() { graphControl = GetComponent <GraphController>(); gameCtrlUI = GetComponent <GameCtrlUI>(); gameCtrlHelper = GetComponent <GameCtrlHelper>(); lazyZ = Camera.main.nearClipPlane + 56; nodename = GameObject.Find("Input_Text").GetComponent <InputField>(); }
void Start() { gameControl = GetComponent <GameController>(); gameCtrlUI = GetComponent <GameCtrlUI>(); gameCtrlHelper = GetComponent <GameCtrlHelper>(); nodeCount = 0; linkCount = 0; debugObjects.Clear(); firstActionTime = Time.time; foreach (GameObject debugObj in GameObject.FindGameObjectsWithTag("debug")) { debugObjects.Add(debugObj); debugObj.SetActive(false); } // prepare stuff if (gameControl.EngineBulletUnity) { RepulseForceStrength = .1f; GlobalGravityBullet = 1f; LinkForceStrength = .1f; LinkIntendedLinkLength = 3f; } else { RepulseForceStrength = 5f; GlobalGravityPhysX = 10f; NodePhysXForceSphereRadius = 35f; LinkForceStrength = 5f; LinkIntendedLinkLength = 3f; } EmitPosition(); Invoke("DelayedStart", 0); }
void Start() { graphControl = GetComponent <GraphController>(); gameCtrlUI = GetComponent <GameCtrlUI>(); gameCtrlHelper = GetComponent <GameCtrlHelper>(); }