Пример #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            //GraphicsDevice.SamplerStates[0] = SamplerState.PointWrap;

            //GraphicsDevice.BlendState = BlendState.NonPremultiplied;
            StateManager.Draw(gameTime);

            GameSpriteBatch.Begin();

            GameDebugger.Draw();
            GameCamera.Draw();
            StateManager.DrawSprite(gameTime);
            //GamePlayer.Draw(gameTime);
            GameSpriteBatch.End();

            // TODO: Add your drawing code here


            base.Draw(gameTime);
        }